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<blockquote data-quote="Stalker0" data-source="post: 9766872" data-attributes="member: 5889"><p>One of the other common things discussed in how economies get wrecked by PCs is through various magics.</p><p></p><p>One of the classics....Fabricate. The wizard becomes 7th level, they can now create objects that once took weeks of labor in 10 minutes. No mundane craftsman can compete, and at face value that wizard should just become rich sitting back on the porch, doing a few orders a day with a trivial amount of time and spellcasting, and then going back to living the good life.</p><p></p><p>How do we prevent that? A few ideas:</p><p></p><p>1) Its illegal. Simply put, that kind of business is just not allowed in the city legal practices. Its easy to see why various guilds in a city would ensure the laws were kept favorable to them and would prevent that kind of competition from messing with their business.</p><p></p><p>BUT before we think its all about greed, there is actually a very solid reason that a city would want to do that. Aka so say the wizard starts the work. They completely outpace the competition, businesses go down, more and more of the city's construction or goods are handled by that wizard alone. Skilled craftsmen stop coming and apprenticing in the city, why bother.</p><p></p><p>So what happens when that wizard dies (either by sword or old age), or simply decides I'm rich enough and retires? An entire industry collapsed because of this wizard, and now there is a massive hole left when they leave. That's a major vulnerability to a city to have so much of its business handled by a single source like that. So its in the city's interest to prevent that through law.</p><p></p><p></p><p>2) Its already done. The other classic idea is, the economies of a decent city already rely on magical support. Druids boost the farms, wizards craft much of the goods. And so a PC wizard adding to the pile doesn't change much.</p><p></p><p>HOWEVER, this idea has a problem. Either its still incredibly lucrative work (in which case a PC wizard gets massive money over its fellows during its downtime).... or goods have become so incredibly cheap that a wizard doesn't get paid that much, but that means all of the book prices plummet. Plate armor now costs silver instead of gold, etc. So that has an economic "wreck" all of its own.</p><p></p><p></p><p>Of the two I find the first one the simplest and most logical. It both keeps the economy sane and prevents PCs from abusing the system to generate massive monies without adventuring.</p></blockquote><p></p>
[QUOTE="Stalker0, post: 9766872, member: 5889"] One of the other common things discussed in how economies get wrecked by PCs is through various magics. One of the classics....Fabricate. The wizard becomes 7th level, they can now create objects that once took weeks of labor in 10 minutes. No mundane craftsman can compete, and at face value that wizard should just become rich sitting back on the porch, doing a few orders a day with a trivial amount of time and spellcasting, and then going back to living the good life. How do we prevent that? A few ideas: 1) Its illegal. Simply put, that kind of business is just not allowed in the city legal practices. Its easy to see why various guilds in a city would ensure the laws were kept favorable to them and would prevent that kind of competition from messing with their business. BUT before we think its all about greed, there is actually a very solid reason that a city would want to do that. Aka so say the wizard starts the work. They completely outpace the competition, businesses go down, more and more of the city's construction or goods are handled by that wizard alone. Skilled craftsmen stop coming and apprenticing in the city, why bother. So what happens when that wizard dies (either by sword or old age), or simply decides I'm rich enough and retires? An entire industry collapsed because of this wizard, and now there is a massive hole left when they leave. That's a major vulnerability to a city to have so much of its business handled by a single source like that. So its in the city's interest to prevent that through law. 2) Its already done. The other classic idea is, the economies of a decent city already rely on magical support. Druids boost the farms, wizards craft much of the goods. And so a PC wizard adding to the pile doesn't change much. HOWEVER, this idea has a problem. Either its still incredibly lucrative work (in which case a PC wizard gets massive money over its fellows during its downtime).... or goods have become so incredibly cheap that a wizard doesn't get paid that much, but that means all of the book prices plummet. Plate armor now costs silver instead of gold, etc. So that has an economic "wreck" all of its own. Of the two I find the first one the simplest and most logical. It both keeps the economy sane and prevents PCs from abusing the system to generate massive monies without adventuring. [/QUOTE]
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