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<blockquote data-quote="AlViking" data-source="post: 9767174" data-attributes="member: 6906980"><p>If a spell is that problematic for you and causes so many problems ban the spell. Personally I think if you apply significant restrictions it's not an issue. You still need the raw materials, steel doesn't just grow on trees. So a big part of the expense is raw materials needed for the spell.</p><p></p><p>Becoming someone that makes high quality armor also takes years to really hone the craft which means they couldn't also have been studying to be a wizard. Most wizards could make functional armor. It might do in a pinch, for a while. But it's not going to be worth a lot.</p><p></p><p>At least that's how I rule. Anything made with fabricate will be serviceable but of low quality for anything truly complicated. That bridge you made out of trees? Did you sink the pilings deep enough? Do you understand the requirements of structural support? Was the correct wood used and since it's green, what happens when it dries out? That armor? Even if you spent years learning to craft armor do you really understand how the raw materials were modified by the forging, hammering, quenching? Because people didn't, they just followed practices they knew worked.</p><p></p><p>That and, of course, the game isn't meant to model a realistic economy. If magic actually worked I don't think we could begin to guess what impact that would have.</p></blockquote><p></p>
[QUOTE="AlViking, post: 9767174, member: 6906980"] If a spell is that problematic for you and causes so many problems ban the spell. Personally I think if you apply significant restrictions it's not an issue. You still need the raw materials, steel doesn't just grow on trees. So a big part of the expense is raw materials needed for the spell. Becoming someone that makes high quality armor also takes years to really hone the craft which means they couldn't also have been studying to be a wizard. Most wizards could make functional armor. It might do in a pinch, for a while. But it's not going to be worth a lot. At least that's how I rule. Anything made with fabricate will be serviceable but of low quality for anything truly complicated. That bridge you made out of trees? Did you sink the pilings deep enough? Do you understand the requirements of structural support? Was the correct wood used and since it's green, what happens when it dries out? That armor? Even if you spent years learning to craft armor do you really understand how the raw materials were modified by the forging, hammering, quenching? Because people didn't, they just followed practices they knew worked. That and, of course, the game isn't meant to model a realistic economy. If magic actually worked I don't think we could begin to guess what impact that would have. [/QUOTE]
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