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Games for my son: Age 6
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<blockquote data-quote="takyris" data-source="post: 3630288" data-attributes="member: 5171"><p>I like easy, light D&D adventures because they encourage good math skills. "Okay, you need a 15 to hit the dragon, and you rolled an 11 and add +6 to that. What does that make?"</p><p></p><p>With D&D, at least, I'd be careful to keep it light and fluffy and aim for non-humanoid monsters as often as possible. For Rules-Lite, you might also have fun with one of the True20-type systems -- Mutants & Masterminds, if he wants to play a superhero, or True20 for something that's like d20 Modern but a bit simpler. There's still some complexity, but it's complexity that the GM can handle.</p><p></p><p>As a kid, I always enjoyed playing cardgames with my parents. The problem, though, is that most of them need more than 2 players to really be fun -- Hearts, Crazy Eights, etc. If you can come up with a foursome somehow, I'd recommend a "simplified-Bridge"-type game like Pedro (try a Wikipedia search on it), which I played with my parents and sister as a kid. It's fun, competitive, and teaches strategy really quickly.</p><p></p><p>I don't really know the rules to Yahtzee, but I've played it a bunch on my PDA, and I found it fun. It's another game that might teach some good math skills.</p><p></p><p>If you're looking at video games, things are a little sparse. Systems that are slammed for being too kid-oriented are probably where you'll have the best luck -- the Nintendo DS and the Wii both have some games that have been well-received. The site "GamerDad" has some good reviews and recommendations in that regard.</p><p></p><p>As far as strategy games go, checkers is always good, as is Othello (the "surround pips to change them to your color" game).</p><p></p><p>Sorry, I'm kind of rambling. Hope that some of this helps!</p><p></p><p>EDIT: Also, check out some of the PopCap games -- they're made for people on the go, so they don't have the painful learning curve that drives away a lot of kids. Personally, I think that "Bookworm Adventures" is a great game for all ages -- there's no time limit on turns, so you can let the kids brainstorm, and it's a great vocabulary-builder.</p></blockquote><p></p>
[QUOTE="takyris, post: 3630288, member: 5171"] I like easy, light D&D adventures because they encourage good math skills. "Okay, you need a 15 to hit the dragon, and you rolled an 11 and add +6 to that. What does that make?" With D&D, at least, I'd be careful to keep it light and fluffy and aim for non-humanoid monsters as often as possible. For Rules-Lite, you might also have fun with one of the True20-type systems -- Mutants & Masterminds, if he wants to play a superhero, or True20 for something that's like d20 Modern but a bit simpler. There's still some complexity, but it's complexity that the GM can handle. As a kid, I always enjoyed playing cardgames with my parents. The problem, though, is that most of them need more than 2 players to really be fun -- Hearts, Crazy Eights, etc. If you can come up with a foursome somehow, I'd recommend a "simplified-Bridge"-type game like Pedro (try a Wikipedia search on it), which I played with my parents and sister as a kid. It's fun, competitive, and teaches strategy really quickly. I don't really know the rules to Yahtzee, but I've played it a bunch on my PDA, and I found it fun. It's another game that might teach some good math skills. If you're looking at video games, things are a little sparse. Systems that are slammed for being too kid-oriented are probably where you'll have the best luck -- the Nintendo DS and the Wii both have some games that have been well-received. The site "GamerDad" has some good reviews and recommendations in that regard. As far as strategy games go, checkers is always good, as is Othello (the "surround pips to change them to your color" game). Sorry, I'm kind of rambling. Hope that some of this helps! EDIT: Also, check out some of the PopCap games -- they're made for people on the go, so they don't have the painful learning curve that drives away a lot of kids. Personally, I think that "Bookworm Adventures" is a great game for all ages -- there's no time limit on turns, so you can let the kids brainstorm, and it's a great vocabulary-builder. [/QUOTE]
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