Glückhaus
Need 2 d6s, a deck of cards (or a board made for the game) and three or more players.
Place the cards down on the table as follows:
Code:
.....12
9...10...11
6.....7.....8
....5....3
.......2
At the start of the game, everyone puts a coin on 7 (in D&D, one GP, SP, or CP depending on the wealth of the players).
On a player's turn, he rolls 2d6. If a anything but a 2, 4, 7, or 12 is rolled, the player checks the card for a coin. If there is a coin there, the player takes it. If there is no coin, the player puts one down on that number.
If a seven is rolled, the player puts always puts a coin on the 7, he never takes a coin on a 7 (thus, it's the worse number you can roll).
If a two is rolled, and there is a coin on the 2, then you take all the coins except those on 7. If there is no coin on 2, put a coin there.
If the player rolls 12, the player takes all coins (the only way to get the coins on 7. Depending on how long it's been since soeone rolled a 12, this can get you a lot of money).
If a 4 is rolled, the player does nothing and looses his turn.
After the player rolls, the dice are passed to the left.