Menu
News
All News
Dungeons & Dragons
Level Up: Advanced 5th Edition
Pathfinder
Starfinder
Warhammer
2d20 System
Year Zero Engine
Industry News
Reviews
Dragon Reflections
White Dwarf Reflections
Columns
Weekly Digests
Weekly News Digest
Freebies, Sales & Bundles
RPG Print News
RPG Crowdfunding News
Game Content
ENterplanetary DimENsions
Mythological Figures
Opinion
Worlds of Design
Peregrine's Nest
RPG Evolution
Other Columns
From the Freelancing Frontline
Monster ENcyclopedia
WotC/TSR Alumni Look Back
4 Hours w/RSD (Ryan Dancey)
The Road to 3E (Jonathan Tweet)
Greenwood's Realms (Ed Greenwood)
Drawmij's TSR (Jim Ward)
Community
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions, OSR, & D&D Variants
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Resources
Wiki
Pages
Latest activity
Media
New media
New comments
Search media
Downloads
Latest reviews
Search resources
EN Publishing
Store
EN5ider
Adventures in ZEITGEIST
Awfully Cheerful Engine
What's OLD is NEW
Judge Dredd & The Worlds Of 2000AD
War of the Burning Sky
Level Up: Advanced 5E
Events & Releases
Upcoming Events
Private Events
Featured Events
Socials!
EN Publishing
Twitter
BlueSky
Facebook
Instagram
EN World
BlueSky
YouTube
Facebook
Twitter
Twitch
Podcast
Features
Top 5 RPGs Compiled Charts 2004-Present
Adventure Game Industry Market Research Summary (RPGs) V1.0
Ryan Dancey: Acquiring TSR
Q&A With Gary Gygax
D&D Rules FAQs
TSR, WotC, & Paizo: A Comparative History
D&D Pronunciation Guide
Million Dollar TTRPG Kickstarters
Tabletop RPG Podcast Hall of Fame
Eric Noah's Unofficial D&D 3rd Edition News
D&D in the Mainstream
D&D & RPG History
About Morrus
Log in
Register
What's new
Search
Search
Search titles only
By:
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions, OSR, & D&D Variants
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Menu
Log in
Register
Install the app
Install
Upgrade your account to a Community Supporter account and remove most of the site ads.
Community
General Tabletop Discussion
*Pathfinder & Starfinder
Games of Chance rules
JavaScript is disabled. For a better experience, please enable JavaScript in your browser before proceeding.
You are using an out of date browser. It may not display this or other websites correctly.
You should upgrade or use an
alternative browser
.
Reply to thread
Message
<blockquote data-quote="Olgar Shiverstone" data-source="post: 610518" data-attributes="member: 5868"><p>Here's some games/rules I used when running a tournament IMC:</p><p></p><p>1. Archery contest. For bows or crossbows. Each participant shoots ten arrows/bolts at a close target (1 range increment). Each arrow is scored as below; highest score wins.</p><p> hit AC 9 or below -- Miss target completely</p><p> AC 10-14 -- 1 point</p><p> AC 15-17 -- 2 points</p><p> AC 18-19 -- 3 points</p><p> AC 20+ -- 4 points</p><p>Ties are resolved by sudden death shoot-off, a DC 20 target placed at one range increment. If hit by both participants, the distance is increased by one range increment until someone misses.</p><p></p><p>2. Jousting. Using padded lances -- subdual damage only -- participants charge each other. Roll initiative, and roll to hit. A successful hit scores subdual damage, the participant must make a DC (10 + damaged received) Ride check to stay in the saddle. A hit scores 1 point, unhorsing your opponent 3. Three passes for best total score.</p><p></p><p>3. Melee</p><p> a. One-on-one. Weapons are padded. Participants fight, inflicting subdual damage, until one falls unconscious or yields. No spell casting.</p><p></p><p> b. Team: Teams of four fight with padded weapons -- subdual damage only -- until one side is eliminated or yields. Spell casting allowed, provided it does not inflict real damage.</p><p></p><p>4. Saber/Sword Gauntlet. The participant rides his horse down a gauntlet that forces him/her to lean off the horse to strike a series of small targets. Before striking each target, the rider makes a DC 15 Ride check; missing the check deducts the amount the check is failed by from the "to-hit" roll. Targets are AC 10, 10, 15, 15, 18, 20 respectively; highest score wins.</p><p></p><p>5. Wheel of fortune. Participants place bets on the wheel, winning double their ante on a successful roll (rolling a d20 to simulate), losing otherwise.</p><p></p><p>6. King’s Square (Chess): Opposed INT check with opponent to win/lose and advance in the bracket.</p><p></p><p>7. Talent competition: Perform check for score ranking; highest result wins. Ties resolved by "encore" opposed Perform checks.</p></blockquote><p></p>
[QUOTE="Olgar Shiverstone, post: 610518, member: 5868"] Here's some games/rules I used when running a tournament IMC: 1. Archery contest. For bows or crossbows. Each participant shoots ten arrows/bolts at a close target (1 range increment). Each arrow is scored as below; highest score wins. hit AC 9 or below -- Miss target completely AC 10-14 -- 1 point AC 15-17 -- 2 points AC 18-19 -- 3 points AC 20+ -- 4 points Ties are resolved by sudden death shoot-off, a DC 20 target placed at one range increment. If hit by both participants, the distance is increased by one range increment until someone misses. 2. Jousting. Using padded lances -- subdual damage only -- participants charge each other. Roll initiative, and roll to hit. A successful hit scores subdual damage, the participant must make a DC (10 + damaged received) Ride check to stay in the saddle. A hit scores 1 point, unhorsing your opponent 3. Three passes for best total score. 3. Melee a. One-on-one. Weapons are padded. Participants fight, inflicting subdual damage, until one falls unconscious or yields. No spell casting. b. Team: Teams of four fight with padded weapons -- subdual damage only -- until one side is eliminated or yields. Spell casting allowed, provided it does not inflict real damage. 4. Saber/Sword Gauntlet. The participant rides his horse down a gauntlet that forces him/her to lean off the horse to strike a series of small targets. Before striking each target, the rider makes a DC 15 Ride check; missing the check deducts the amount the check is failed by from the "to-hit" roll. Targets are AC 10, 10, 15, 15, 18, 20 respectively; highest score wins. 5. Wheel of fortune. Participants place bets on the wheel, winning double their ante on a successful roll (rolling a d20 to simulate), losing otherwise. 6. King’s Square (Chess): Opposed INT check with opponent to win/lose and advance in the bracket. 7. Talent competition: Perform check for score ranking; highest result wins. Ties resolved by "encore" opposed Perform checks. [/QUOTE]
Insert quotes…
Verification
Post reply
Community
General Tabletop Discussion
*Pathfinder & Starfinder
Games of Chance rules
Top