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Games of my youth... and Rolemaster Express
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<blockquote data-quote="ashockney" data-source="post: 5347292" data-attributes="member: 1363"><p><strong>Risk</strong></p><p></p><p>Merric, </p><p></p><p>I'm sure Rel could articulate this even better than I could, however, and I'm not an owner of RM Express, but many of the books from the past edition. </p><p></p><p>When I read your post I was reminded of similiar discussions I had with my players. I recall the spell system as fine, and one of the questions you should ask is why would someone cast a spell of the same level? This is a system that is RICH with risk. RM basically looks right back at you with a quizzical expresion if you say, "I swing my sword" or "I cast my 1st level spell". A magician, IIRC, can cast a spell of pretty much ANY level. It is merely a question of time spent, risk assumed, and the outcome of a roll. RM did many, many things well, and this rich, austere magic system was one of them.</p><p></p><p>I agree with Rel's comments that all these great austere and gritty game components are the same things that make the game so deadly, and make a campaign so difficult. If you want to run a campaign, or mini-campaign, it would help to have a component in the back-story up-front as to why your players will obviously get 2nd and 3rd chances (see LoTR movies...).</p><p></p><p>Good gaming!</p></blockquote><p></p>
[QUOTE="ashockney, post: 5347292, member: 1363"] [b]Risk[/b] Merric, I'm sure Rel could articulate this even better than I could, however, and I'm not an owner of RM Express, but many of the books from the past edition. When I read your post I was reminded of similiar discussions I had with my players. I recall the spell system as fine, and one of the questions you should ask is why would someone cast a spell of the same level? This is a system that is RICH with risk. RM basically looks right back at you with a quizzical expresion if you say, "I swing my sword" or "I cast my 1st level spell". A magician, IIRC, can cast a spell of pretty much ANY level. It is merely a question of time spent, risk assumed, and the outcome of a roll. RM did many, many things well, and this rich, austere magic system was one of them. I agree with Rel's comments that all these great austere and gritty game components are the same things that make the game so deadly, and make a campaign so difficult. If you want to run a campaign, or mini-campaign, it would help to have a component in the back-story up-front as to why your players will obviously get 2nd and 3rd chances (see LoTR movies...). Good gaming! [/QUOTE]
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