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Games People Play: Looking at the Gaming Aspects of D&D
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<blockquote data-quote="Cruentus" data-source="post: 8985804" data-attributes="member: 7034645"><p>I’m in the same camp about wanting DnD to be something more immersive, with things that matter, and that are more flexible. So, I don’t think you’re as much of an outlier as you think.</p><p></p><p>The thing about rules is that people tend to want to follow them in games, many times, to an extreme degree. Which is interesting in DnD, where the earliest versions spelled out “do what you want, these are all basically guidelines.” But those guidelines had the whiff of officialdom, required official erratas and Sage Advice, and folks wouldn’t touch anything without the ’official’ imprimatur. </p><p></p><p>I find myself going back to Basic/Old School Essentials Advanced, and playing the game in a more narrow, grounded way. It helps that my players are willing to go along with it, and we’re enjoying a more slow burn, exploration, building out the starting village, occupants, and ‘setting’ without 8 combats a day, umpteen abilities, and little to no threat of death. </p><p></p><p>One game I’m running using OSE:A is Strahd. It’s been interesting with a thief, a fighter, and two fighter hirelings in the party (around 2nd level right now, adapting CoS). The other (mostly by email, with some VTT for important moments) has a pretty standard party led by a thief, with an assassin, a wizard, and a fighter, who are tightly tied into their home town, where the thief wants to be a merchant… not your typical DnD, for sure (and they’re all first level atm). But building out the world collaboratively, drafting in ideas and things beyond the rules, and mixing and matching alternate systems are also part of our fun.</p></blockquote><p></p>
[QUOTE="Cruentus, post: 8985804, member: 7034645"] I’m in the same camp about wanting DnD to be something more immersive, with things that matter, and that are more flexible. So, I don’t think you’re as much of an outlier as you think. The thing about rules is that people tend to want to follow them in games, many times, to an extreme degree. Which is interesting in DnD, where the earliest versions spelled out “do what you want, these are all basically guidelines.” But those guidelines had the whiff of officialdom, required official erratas and Sage Advice, and folks wouldn’t touch anything without the ’official’ imprimatur. I find myself going back to Basic/Old School Essentials Advanced, and playing the game in a more narrow, grounded way. It helps that my players are willing to go along with it, and we’re enjoying a more slow burn, exploration, building out the starting village, occupants, and ‘setting’ without 8 combats a day, umpteen abilities, and little to no threat of death. One game I’m running using OSE:A is Strahd. It’s been interesting with a thief, a fighter, and two fighter hirelings in the party (around 2nd level right now, adapting CoS). The other (mostly by email, with some VTT for important moments) has a pretty standard party led by a thief, with an assassin, a wizard, and a fighter, who are tightly tied into their home town, where the thief wants to be a merchant… not your typical DnD, for sure (and they’re all first level atm). But building out the world collaboratively, drafting in ideas and things beyond the rules, and mixing and matching alternate systems are also part of our fun. [/QUOTE]
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Games People Play: Looking at the Gaming Aspects of D&D
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