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Games People Play: Looking at the Gaming Aspects of D&D
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<blockquote data-quote="mamba" data-source="post: 8987448" data-attributes="member: 7034611"><p>or it would require different skills, like thinking / reacting on your feet. The game you describe needs memorization and reflexes, these are not the only two skills in existence</p><p></p><p>I like your example though because it is precisely what I consider the issue with your approach. You want a tightly scripted game with no room for improvisation, where you can plan out everything in advance and then just need to execute your plan, when D&D is a game of improvisation.</p><p>Ultrakill is pretty much the polar opposite of D&D and I find it telling that you chose it as an example.</p><p></p><p>To me you might just as well read the adventure at home and think about what you would do in any given situation. I don’t see why you need to actually play it at all</p></blockquote><p></p>
[QUOTE="mamba, post: 8987448, member: 7034611"] or it would require different skills, like thinking / reacting on your feet. The game you describe needs memorization and reflexes, these are not the only two skills in existence I like your example though because it is precisely what I consider the issue with your approach. You want a tightly scripted game with no room for improvisation, where you can plan out everything in advance and then just need to execute your plan, when D&D is a game of improvisation. Ultrakill is pretty much the polar opposite of D&D and I find it telling that you chose it as an example. To me you might just as well read the adventure at home and think about what you would do in any given situation. I don’t see why you need to actually play it at all [/QUOTE]
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Games People Play: Looking at the Gaming Aspects of D&D
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