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General Tabletop Discussion
*Dungeons & Dragons
Games People Play: Looking at the Gaming Aspects of D&D
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<blockquote data-quote="Clint_L" data-source="post: 8987548" data-attributes="member: 7035894"><p>[USER=7027139]@loverdrive[/USER] I think I have wrapped my head around your perspective to some degree. I guess I am confused as to why you are interested in a discussion about Dungeons and Dragons at all. Conceptually, it seems like a style of game that could not be to your taste while still remaining the game that most of its adherents desire (e.g. an improvisational storytelling RPG). The games that you cite as having good story are a different beast; those have story that is revealed (i.e. the players are ultimately audience), whereas a game such as D&D has story that is created (i.e. the players are ultimately authors).</p><p></p><p>I played Warhammer for a long time. It's a great game! But it is a fundamentally different type of game than is D&D, so criticizing D&D for not being more like Warhammer is, to me, a bit like criticizing poker for not being more like chess.</p><p></p><p>Edit: Forge games are a different beast again, and some of them are great (e.g. Fiasco). However, my experience with them is that they need very copacetic players and a strong narrative concept that lends itself to one-off games. For millions of players, D&D and related games, which are rules heavy yet narratively driven with significant player agency, seem to find a sweet spot that keeps them coming back for more, sometimes for years or even decades in the same campaign. Why is that, in your opinion? I assume that most people are rational agents, so these games must be doing something right.</p></blockquote><p></p>
[QUOTE="Clint_L, post: 8987548, member: 7035894"] [USER=7027139]@loverdrive[/USER] I think I have wrapped my head around your perspective to some degree. I guess I am confused as to why you are interested in a discussion about Dungeons and Dragons at all. Conceptually, it seems like a style of game that could not be to your taste while still remaining the game that most of its adherents desire (e.g. an improvisational storytelling RPG). The games that you cite as having good story are a different beast; those have story that is revealed (i.e. the players are ultimately audience), whereas a game such as D&D has story that is created (i.e. the players are ultimately authors). I played Warhammer for a long time. It's a great game! But it is a fundamentally different type of game than is D&D, so criticizing D&D for not being more like Warhammer is, to me, a bit like criticizing poker for not being more like chess. Edit: Forge games are a different beast again, and some of them are great (e.g. Fiasco). However, my experience with them is that they need very copacetic players and a strong narrative concept that lends itself to one-off games. For millions of players, D&D and related games, which are rules heavy yet narratively driven with significant player agency, seem to find a sweet spot that keeps them coming back for more, sometimes for years or even decades in the same campaign. Why is that, in your opinion? I assume that most people are rational agents, so these games must be doing something right. [/QUOTE]
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Games People Play: Looking at the Gaming Aspects of D&D
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