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Games People Play: Looking at the Gaming Aspects of D&D
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<blockquote data-quote="mamba" data-source="post: 8987636" data-attributes="member: 7034611"><p>well, that turned out to be a regrettable mistake</p><p></p><p></p><p>in building a char that is universally useful. In your example you prepare the char for exactly one scenario which you know the details of ahead of time. In mine you try to be prepared for whatever is getting thrown at you that you do not know beforehand.</p><p></p><p>I do not see the former requiring more skill.</p><p></p><p></p><p>the same thing it does in your scenario, how well the char is adapted for what they encounter. How well they can deal with the unexpected, roll with the punches, think on their feet and make the best of any given situation.</p><p></p><p>The difference is they did not plan it to death and can cope with changes, while your one-trick pony falls apart in that situation.</p><p></p><p></p><p>if you think D&D is just rolling dice, then I do not know what to tell you. I might as well say wargaming is just moving miniatures around.</p><p></p><p></p><p>yeah, because building a universally useful char requires less skill than building one that is good at throwing fireballs around…</p><p></p><p></p><p>you are seeing this through the lens of wargaming. I might as well say where is the skill in a combat where you know what the enemy will do.</p><p></p><p>All you do is solve a trivial math equation and call it gaming</p><p></p><p></p><p>I see that</p></blockquote><p></p>
[QUOTE="mamba, post: 8987636, member: 7034611"] well, that turned out to be a regrettable mistake in building a char that is universally useful. In your example you prepare the char for exactly one scenario which you know the details of ahead of time. In mine you try to be prepared for whatever is getting thrown at you that you do not know beforehand. I do not see the former requiring more skill. the same thing it does in your scenario, how well the char is adapted for what they encounter. How well they can deal with the unexpected, roll with the punches, think on their feet and make the best of any given situation. The difference is they did not plan it to death and can cope with changes, while your one-trick pony falls apart in that situation. if you think D&D is just rolling dice, then I do not know what to tell you. I might as well say wargaming is just moving miniatures around. yeah, because building a universally useful char requires less skill than building one that is good at throwing fireballs around… you are seeing this through the lens of wargaming. I might as well say where is the skill in a combat where you know what the enemy will do. All you do is solve a trivial math equation and call it gaming I see that [/QUOTE]
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