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Games People Play: Looking at the Gaming Aspects of D&D
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<blockquote data-quote="mamba" data-source="post: 8988302" data-attributes="member: 7034611"><p>so you are saying if the fight against the dragon goes wrong, the party rewinds back to when they entered its lair and tries again?</p><p></p><p>Yeah, in theory that could be done, but then the DM could also just decide that the dragon hit its head so hard that it falls unconscious as things start to go wrong for the party.</p><p></p><p>Cheating when you are the only player (CRPG) is easier than if there is a group… the reason it is not being done imo is that you want to simulate ‘reality’ in your TTRPG while rewinding to checkpoints is the very opposite of that</p></blockquote><p></p>
[QUOTE="mamba, post: 8988302, member: 7034611"] so you are saying if the fight against the dragon goes wrong, the party rewinds back to when they entered its lair and tries again? Yeah, in theory that could be done, but then the DM could also just decide that the dragon hit its head so hard that it falls unconscious as things start to go wrong for the party. Cheating when you are the only player (CRPG) is easier than if there is a group… the reason it is not being done imo is that you want to simulate ‘reality’ in your TTRPG while rewinding to checkpoints is the very opposite of that [/QUOTE]
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Games People Play: Looking at the Gaming Aspects of D&D
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