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General Tabletop Discussion
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Games People Play: Looking at the Gaming Aspects of D&D
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<blockquote data-quote="AbdulAlhazred" data-source="post: 8989069" data-attributes="member: 82106"><p>I think you are just seeing a selection factor that skews the view of what is typical and what people want. 95% of tables won't sustain a given campaign for more than 1 year, tops. Maybe 10% will go 2 years, tops. One in 100 will go longer. That's my experience. Many of you may run games that are longer, but you're hardly average. And thus I think for a LARGE subset of players, a game with higher plot density (regardless of the supposed type of the game, narrative, trad, whatever) will serve them well. I suspect a large fraction of those people are not posting on message boards that largely talk about D&D and similar games. </p><p></p><p>I like to do a campaign, end-to-end, but I also am not really that interested in some endless tedious slogfest that takes years to get to the point.</p></blockquote><p></p>
[QUOTE="AbdulAlhazred, post: 8989069, member: 82106"] I think you are just seeing a selection factor that skews the view of what is typical and what people want. 95% of tables won't sustain a given campaign for more than 1 year, tops. Maybe 10% will go 2 years, tops. One in 100 will go longer. That's my experience. Many of you may run games that are longer, but you're hardly average. And thus I think for a LARGE subset of players, a game with higher plot density (regardless of the supposed type of the game, narrative, trad, whatever) will serve them well. I suspect a large fraction of those people are not posting on message boards that largely talk about D&D and similar games. I like to do a campaign, end-to-end, but I also am not really that interested in some endless tedious slogfest that takes years to get to the point. [/QUOTE]
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Games People Play: Looking at the Gaming Aspects of D&D
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