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<blockquote data-quote="Dr. Strangemonkey" data-source="post: 376428" data-attributes="member: 6533"><p><strong>Three things I hate about being the freakin GM</strong></p><p></p><p>I been a GM since time immemorial, my own fault really I should keep better journals, and there are three games that broke my heart:</p><p></p><p>1.) Shadowrun: I ran it like Renraku had a mage hound after me, and everyone loved it. The game had such an amazing setting. The pcs got into the politics of it all with no prompting from me. I got to run the craziest villains and patrons I could think of with Kurtz esque cyber samurai hanging out in the barrens of Seattle and Dragon CEOs crashing whole neighborhoods 401ks for the sake of their precious horde. Gawd it was wonderful.</p><p></p><p>then the dice fever set in, after near a year of fantastic gameplay, I just couldn't take all the freakin' six siders anymore. I woke up one morning realized that several of my players had broken the system and just couldn't do it anymore. Had to walk away. </p><p></p><p>2.) Feng Shui: After the stunts have lost their novelty you just can't keep the players interested in their own characters or the secret war. To do it you would have to be a six armed deity of drama swinging action. </p><p></p><p>Most brilliantly cool system ever otherwise. Really wish they could have made character creation both balanced and interesting.</p><p></p><p>3.) Star Wars: I agree with the earlier statement, keeping that space opera feel without either ignoring or descending into the requirements of the RPG genre is really difficult.</p><p></p><p>After I stopped doing it, though, I always regretted not running some sort of tragic campaign. You know start out around the Battle of Yavin and run through the triumph of the Rebellion to the point where all the characters get toasted in Darth's big crack down circa Hoth. Surely not everyone got out of it with just the loss of their hand.</p><p></p><p>Yeah, Changeling and Mage are tough, but you can see that from the start. These are the games that stay with you till you pop the question than run off to London without saying a word.</p></blockquote><p></p>
[QUOTE="Dr. Strangemonkey, post: 376428, member: 6533"] [b]Three things I hate about being the freakin GM[/b] I been a GM since time immemorial, my own fault really I should keep better journals, and there are three games that broke my heart: 1.) Shadowrun: I ran it like Renraku had a mage hound after me, and everyone loved it. The game had such an amazing setting. The pcs got into the politics of it all with no prompting from me. I got to run the craziest villains and patrons I could think of with Kurtz esque cyber samurai hanging out in the barrens of Seattle and Dragon CEOs crashing whole neighborhoods 401ks for the sake of their precious horde. Gawd it was wonderful. then the dice fever set in, after near a year of fantastic gameplay, I just couldn't take all the freakin' six siders anymore. I woke up one morning realized that several of my players had broken the system and just couldn't do it anymore. Had to walk away. 2.) Feng Shui: After the stunts have lost their novelty you just can't keep the players interested in their own characters or the secret war. To do it you would have to be a six armed deity of drama swinging action. Most brilliantly cool system ever otherwise. Really wish they could have made character creation both balanced and interesting. 3.) Star Wars: I agree with the earlier statement, keeping that space opera feel without either ignoring or descending into the requirements of the RPG genre is really difficult. After I stopped doing it, though, I always regretted not running some sort of tragic campaign. You know start out around the Battle of Yavin and run through the triumph of the Rebellion to the point where all the characters get toasted in Darth's big crack down circa Hoth. Surely not everyone got out of it with just the loss of their hand. Yeah, Changeling and Mage are tough, but you can see that from the start. These are the games that stay with you till you pop the question than run off to London without saying a word. [/QUOTE]
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