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Games that are fun, but need a one-in-a-million GM
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<blockquote data-quote="Vaxalon" data-source="post: 380586" data-attributes="member: 789"><p>At the "red" security clearance, no, it doesn't lend itself to campaign play.</p><p></p><p>If you take down the satire level a few notches, you can play a campaign they call "HIL sector Blues" where you play blue-clearance troubleshooters who are in charge of the security of an entire sector. You assign the suicide missions to lowly reds and take the juicy ones for yourself. You get better equipment and have more influence, but in the end, the computer can STILL do you over if you mess up.</p><p></p><p>I've never actually played this way, but it sounds like fun. The lunacy of the usual game takes a back seat.</p></blockquote><p></p>
[QUOTE="Vaxalon, post: 380586, member: 789"] At the "red" security clearance, no, it doesn't lend itself to campaign play. If you take down the satire level a few notches, you can play a campaign they call "HIL sector Blues" where you play blue-clearance troubleshooters who are in charge of the security of an entire sector. You assign the suicide missions to lowly reds and take the juicy ones for yourself. You get better equipment and have more influence, but in the end, the computer can STILL do you over if you mess up. I've never actually played this way, but it sounds like fun. The lunacy of the usual game takes a back seat. [/QUOTE]
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