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<blockquote data-quote="The_Gneech" data-source="post: 380894" data-attributes="member: 6779"><p>I have to second <strong><em>The Prisoner</em></strong>. I ran a very short <em>Prisoner</em> campaign using the HERO System and it was much fun, but too hard to keep up. I had a 6-session story arc planned, but we only actually played the first three.</p><p></p><p>Those three sessions, tho, were very cool. <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f60e.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=":cool:" title="Cool :cool:" data-smilie="6"data-shortname=":cool:" /> The best session started with me handing two of the players a note:</p><p></p><p>"The entirety of this game session takes place only in (third player)'s mind. Instead of your own characters, you will be playing 'alternate' versions of them who are loyal to the masters of The Village. Reality is also changed in the following ways..."</p><p></p><p>The only P-V-P kill I've ever had in a game was this one, where the targeted player killed one of the others in an attempt to escape from The Village. At the end, when the targeted player "woke up," and I explained what had been going on, it messed with his head for a week.</p><p></p><p>Just exactly the sort of thing that <em>The Prisoner</em> is all about -- but it could only work with the right group!</p><p></p><p> -The Gneech <-- is not a number, he's a free man</p></blockquote><p></p>
[QUOTE="The_Gneech, post: 380894, member: 6779"] I have to second [B][i]The Prisoner[/i][/B]. I ran a very short [I]Prisoner[/I] campaign using the HERO System and it was much fun, but too hard to keep up. I had a 6-session story arc planned, but we only actually played the first three. Those three sessions, tho, were very cool. :cool: The best session started with me handing two of the players a note: "The entirety of this game session takes place only in (third player)'s mind. Instead of your own characters, you will be playing 'alternate' versions of them who are loyal to the masters of The Village. Reality is also changed in the following ways..." The only P-V-P kill I've ever had in a game was this one, where the targeted player killed one of the others in an attempt to escape from The Village. At the end, when the targeted player "woke up," and I explained what had been going on, it messed with his head for a week. Just exactly the sort of thing that [I]The Prisoner[/I] is all about -- but it could only work with the right group! -The Gneech <-- is not a number, he's a free man [/QUOTE]
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