Menu
News
All News
Dungeons & Dragons
Level Up: Advanced 5th Edition
Pathfinder
Starfinder
Warhammer
2d20 System
Year Zero Engine
Industry News
Reviews
Dragon Reflections
White Dwarf Reflections
Columns
Weekly Digests
Weekly News Digest
Freebies, Sales & Bundles
RPG Print News
RPG Crowdfunding News
Game Content
ENterplanetary DimENsions
Mythological Figures
Opinion
Worlds of Design
Peregrine's Nest
RPG Evolution
Other Columns
From the Freelancing Frontline
Monster ENcyclopedia
WotC/TSR Alumni Look Back
4 Hours w/RSD (Ryan Dancey)
The Road to 3E (Jonathan Tweet)
Greenwood's Realms (Ed Greenwood)
Drawmij's TSR (Jim Ward)
Community
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Resources
Wiki
Pages
Latest activity
Media
New media
New comments
Search media
Downloads
Latest reviews
Search resources
EN Publishing
Store
EN5ider
Adventures in ZEITGEIST
Awfully Cheerful Engine
What's OLD is NEW
Judge Dredd & The Worlds Of 2000AD
War of the Burning Sky
Level Up: Advanced 5E
Events & Releases
Upcoming Events
Private Events
Featured Events
Socials!
EN Publishing
Twitter
BlueSky
Facebook
Instagram
EN World
BlueSky
YouTube
Facebook
Twitter
Twitch
Podcast
Features
Top 5 RPGs Compiled Charts 2004-Present
Adventure Game Industry Market Research Summary (RPGs) V1.0
Ryan Dancey: Acquiring TSR
Q&A With Gary Gygax
D&D Rules FAQs
TSR, WotC, & Paizo: A Comparative History
D&D Pronunciation Guide
Million Dollar TTRPG Kickstarters
Tabletop RPG Podcast Hall of Fame
Eric Noah's Unofficial D&D 3rd Edition News
D&D in the Mainstream
D&D & RPG History
About Morrus
Log in
Register
What's new
Search
Search
Search titles only
By:
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Menu
Log in
Register
Install the app
Install
Community
General Tabletop Discussion
*TTRPGs General
Games That Changed How We Play
JavaScript is disabled. For a better experience, please enable JavaScript in your browser before proceeding.
You are using an out of date browser. It may not display this or other websites correctly.
You should upgrade or use an
alternative browser
.
Reply to thread
Message
<blockquote data-quote="Gradine" data-source="post: 7780319" data-attributes="member: 57112"><p>Oh, I'm aware. I'm just giving some context; I know that prior to WotC getting its mitts on D&D "rulings not rules" was a much more common practice; I just had much less experience those editions at the actual tabletop.</p><p></p><p></p><p></p><p>This is something TSR D&D did quite well, and something 5e tries, but doesn't succeed quite as well at.</p><p></p><p></p><p></p><p>This is a fundamental misreading of PbtA, unless there are some specific off-shoots I'm not thinking about that handle things a little differently (to be fair, this does include <em>Blades in the Dark,</em> but then BitD doesn't have moves so it can't be what you're talking about). Every PbtA rule-set I've read (including the ones I've mentioned, as well as <em>Apocalypse World,</em> <em>Monsterhearts</em>, and <em>Monster of the Week</em>) all clarify from the start that nothing takes primacy over <em>the fiction.</em> Yes, it all ties back to a small set of universal moves (which are akin to basic actions) and playbook moves (which are more akin to class abilities); but these moves are <strong><em>much</em></strong> broader and encompassing than anything found in 3.0+ D&D. Once again, most actions are probably covered by one of the basic moves, and those that aren't are usually handled by a catch-all move (again, this is usually <strong>act under pressure.</strong>) In general, if an action isn't covered by a move, not even the standard "catch-all", it isn't because your character just can't do it, but it's because the action doesn't need a roll to determine its success. </p><p></p><p></p><p></p><p>This is because PbtA does <em>not</em> have a vastly more limited proposition filter than D&D, at least not modern D&D. To be clear, I've never told a player "they can't do that" because of what is and is not on their character sheet, but prior to our experience with PbtA my players struggled to be more creative with how they played their characters, and I struggled in how to encourage that creativity.</p></blockquote><p>[/QUOTE]</p>
[QUOTE="Gradine, post: 7780319, member: 57112"] Oh, I'm aware. I'm just giving some context; I know that prior to WotC getting its mitts on D&D "rulings not rules" was a much more common practice; I just had much less experience those editions at the actual tabletop. This is something TSR D&D did quite well, and something 5e tries, but doesn't succeed quite as well at. This is a fundamental misreading of PbtA, unless there are some specific off-shoots I'm not thinking about that handle things a little differently (to be fair, this does include [I]Blades in the Dark,[/I] but then BitD doesn't have moves so it can't be what you're talking about). Every PbtA rule-set I've read (including the ones I've mentioned, as well as [I]Apocalypse World,[/I] [I]Monsterhearts[/I], and [I]Monster of the Week[/I]) all clarify from the start that nothing takes primacy over [I]the fiction.[/I] Yes, it all ties back to a small set of universal moves (which are akin to basic actions) and playbook moves (which are more akin to class abilities); but these moves are [B][I]much[/I][/B] broader and encompassing than anything found in 3.0+ D&D. Once again, most actions are probably covered by one of the basic moves, and those that aren't are usually handled by a catch-all move (again, this is usually [B]act under pressure.[/B]) In general, if an action isn't covered by a move, not even the standard "catch-all", it isn't because your character just can't do it, but it's because the action doesn't need a roll to determine its success. This is because PbtA does [I]not[/I] have a vastly more limited proposition filter than D&D, at least not modern D&D. To be clear, I've never told a player "they can't do that" because of what is and is not on their character sheet, but prior to our experience with PbtA my players struggled to be more creative with how they played their characters, and I struggled in how to encourage that creativity.[/QUOTE] [/QUOTE]
Insert quotes…
Verification
Post reply
Community
General Tabletop Discussion
*TTRPGs General
Games That Changed How We Play
Top