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Games That Changed How We Play
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<blockquote data-quote="WisdomOfWombats" data-source="post: 7780470" data-attributes="member: 6973514"><p>My list of game changers is completely different... </p><p>- D&D: Created the hobby</p><p>- Traveller: Skill-based systems</p><p>- Vampire: The Masquerade: Social connections quantified</p><p>- Everway: Card-based resolution mechanics that are narrative and not quantitative</p><p>- D&D 3rd Edition: feats (talents, stunts, edges etc) added besides attributes & skills to describe a player character</p><p>- The indie games inspired by the Forge community: Narration is for players too (unfortunately, took some time to generate playable versions; here I would vote for Fate as the breakthrough game - not the the terribly executed Houses of the Blooded that mostly took ideas from Fate)</p><p>- D&D 4th Edition: Player characters and game master characters can be described differently and still work as a system</p><p></p><p>While indeed each of the games listed above adds new ideas, most of them never really caught on in other games. The games I am listing seem at least to me have brought something new to the table that was later adapted by other games.</p><p></p><p>Edit: Though, the James Bond RPG may indeed be the source for Hero Points/Bennies/Fate points etc. Which I just didn't know about.</p></blockquote><p></p>
[QUOTE="WisdomOfWombats, post: 7780470, member: 6973514"] My list of game changers is completely different... - D&D: Created the hobby - Traveller: Skill-based systems - Vampire: The Masquerade: Social connections quantified - Everway: Card-based resolution mechanics that are narrative and not quantitative - D&D 3rd Edition: feats (talents, stunts, edges etc) added besides attributes & skills to describe a player character - The indie games inspired by the Forge community: Narration is for players too (unfortunately, took some time to generate playable versions; here I would vote for Fate as the breakthrough game - not the the terribly executed Houses of the Blooded that mostly took ideas from Fate) - D&D 4th Edition: Player characters and game master characters can be described differently and still work as a system While indeed each of the games listed above adds new ideas, most of them never really caught on in other games. The games I am listing seem at least to me have brought something new to the table that was later adapted by other games. Edit: Though, the James Bond RPG may indeed be the source for Hero Points/Bennies/Fate points etc. Which I just didn't know about. [/QUOTE]
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