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Games that didn't survive first contact. . .
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<blockquote data-quote="jdrakeh" data-source="post: 4439933" data-attributes="member: 13892"><p>I think he alluded that his friend's character was impossible to <em>damage</em>, not hit. You're right, though. That said, it would take some insanely high scores or armor forged of unobtanium to create characters like either of those mentioned, which is why I assumed that there may have been misunderstandings about the system. As mentioned, though, this happens. </p><p></p><p>In fact, my own multiple aborted attempts to play RM2 and RMSS were both headed up by a guy who formerly worked as an aeronautical engineer and (at the time) edited technical documentation in the same industry. When a guy who edits technical texts for a living can't easily decipher the intent of an RPG author's instructions, I think it's a clear sign that the system has problems <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f609.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=";)" title="Wink ;)" data-smilie="2"data-shortname=";)" /></p></blockquote><p></p>
[QUOTE="jdrakeh, post: 4439933, member: 13892"] I think he alluded that his friend's character was impossible to [I]damage[/I], not hit. You're right, though. That said, it would take some insanely high scores or armor forged of unobtanium to create characters like either of those mentioned, which is why I assumed that there may have been misunderstandings about the system. As mentioned, though, this happens. In fact, my own multiple aborted attempts to play RM2 and RMSS were both headed up by a guy who formerly worked as an aeronautical engineer and (at the time) edited technical documentation in the same industry. When a guy who edits technical texts for a living can't easily decipher the intent of an RPG author's instructions, I think it's a clear sign that the system has problems ;) [/QUOTE]
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