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Games that didn't survive first contact. . .
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<blockquote data-quote="jdrakeh" data-source="post: 4440361" data-attributes="member: 13892"><p>It can be, for sure. Re-read my first post (specifically the section about Rifts) and my above post about Toon. In both instances, the games crashed and burned at first contact due to GM ignorance or player spasticity. The specifics of the Rifts game are as follow: </p><p></p><p>Cyber Knight x1</p><p>Hyperion Juicer and Coalition Defector x1 </p><p>Thousand-Armed Godling x1</p><p>Coalition Dogboy x1</p><p>Full Conversion Coalition Borg x1</p><p></p><p>In Rifts, all of these characters (except for the two Coalition troops) are idealistically opposed per setting canon. Well, except for the Thousand-Armed Godling, which is really just a mindless, godlike, killing machine. Thus, what we had was a recipe for disaster. </p><p></p><p>The GM started the game by saying "You arrive at the edge of an open field and across the field you see X!" (where X represented the player character that appeared in your field of vision). Having spent his life fighting against the Coalition, the Cosmic Knight immediately engaged and killed the Dogboy. The Coalition Borg lasted a little bit longer, getting in a hit on the rogue Juicer before dying. The Juicer then killed the Cyber Knight and, in turn, was transformed into a bloody smear by the Thousand-Armed Godling. </p><p></p><p>The GM was stupified that all of these opposed characters weren't willing to work with one another to "have adventures" for. . . uh. . . no good reason. So. . . he used some kind of hand-wavey magic to resurrect the dead, then dropped some kind of a Giant Redwood-sized treant into the middle of the field (a GMNPC) and proceeded to tell all of the players that they had to get along or <em>he</em> would kill them. Well, needless to say, this got all of the PCs to work together. . . just long enough to kill the DMNPC. </p><p></p><p>It was a horrible exercise in total failure.  </p><p></p><p>The instances of Toon are a lot easier to explain and very similar. More or less, they all started with the following conversation: </p><p></p><p>Y: "I attack X's character!" </p><p>X: "What?!?! Why do you do that?"</p><p>Y: "Because that's what cartoons do!" </p><p></p><p><img src="http://www.enworld.org/forum/images/smilies/ponder.png"  class="smilie" loading="lazy" alt=":hmm:" title="Hmmm    :hmm:" data-shortname=":hmm:" /></p></blockquote><p></p>
[QUOTE="jdrakeh, post: 4440361, member: 13892"] It can be, for sure. Re-read my first post (specifically the section about Rifts) and my above post about Toon. In both instances, the games crashed and burned at first contact due to GM ignorance or player spasticity. The specifics of the Rifts game are as follow: Cyber Knight x1 Hyperion Juicer and Coalition Defector x1 Thousand-Armed Godling x1 Coalition Dogboy x1 Full Conversion Coalition Borg x1 In Rifts, all of these characters (except for the two Coalition troops) are idealistically opposed per setting canon. Well, except for the Thousand-Armed Godling, which is really just a mindless, godlike, killing machine. Thus, what we had was a recipe for disaster. The GM started the game by saying "You arrive at the edge of an open field and across the field you see X!" (where X represented the player character that appeared in your field of vision). Having spent his life fighting against the Coalition, the Cosmic Knight immediately engaged and killed the Dogboy. The Coalition Borg lasted a little bit longer, getting in a hit on the rogue Juicer before dying. The Juicer then killed the Cyber Knight and, in turn, was transformed into a bloody smear by the Thousand-Armed Godling. The GM was stupified that all of these opposed characters weren't willing to work with one another to "have adventures" for. . . uh. . . no good reason. So. . . he used some kind of hand-wavey magic to resurrect the dead, then dropped some kind of a Giant Redwood-sized treant into the middle of the field (a GMNPC) and proceeded to tell all of the players that they had to get along or [i]he[/i] would kill them. Well, needless to say, this got all of the PCs to work together. . . just long enough to kill the DMNPC. It was a horrible exercise in total failure. The instances of Toon are a lot easier to explain and very similar. More or less, they all started with the following conversation: Y: "I attack X's character!" X: "What?!?! Why do you do that?" Y: "Because that's what cartoons do!" :hmm: [/QUOTE]
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