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Games that didn't survive first contact. . .
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<blockquote data-quote="The Green Adam" data-source="post: 4440591" data-attributes="member: 50821"><p><strong>I'm another that guy...</strong></p><p></p><p><strong>Exalted:</strong></p><p>The art and the concept seemed awesome and right up my gaming group's alley until we realized that the game really isn't about what we thought it was. It may not even be about what the creators think it is. The asian influenced over-the-top martial arts are cool, the magic powered mutants idea is cool, the western medieval elements are cool but they don't seem like they were made to fit together in the same game.</p><p> </p><p><strong>Eberron:</strong></p><p>Everyone of my gaming pals who saw this milieu thought I'd love it. "Adam it has everything you use in your main D&D universe - Magical items as technology, lost continents, unusual versions of classic races, etc." Problem was I already had all that and tailor made to the way I like it. Why play something someone else made up that kind of resembles my stuff? Also, the whole "Pulp Noire" concept they never stop reminding us of really ticked my players and I off. Eberron has nothing to do with pulp or noire. There's no noire when everyone and their brother can cast light. There's no pulp when people shoot fireballs, shape change and fly. It just doesn't have the right feel. It reminds me more of Star Wars or epic fantasy.</p><p> </p><p><strong>D&D 4E:</strong></p><p>Tried to make a character or two or three and when the third was very similar to the first I got bored. There just isn't enough 'game' yet to run an interesting campaign for me. We tried an adventure or two but the limiting character creation options and heavy combat feel just tired us out pretty quickly. Not a bad game but not my style and not enough customization available right now.</p><p> </p><p>AD</p></blockquote><p></p>
[QUOTE="The Green Adam, post: 4440591, member: 50821"] [b]I'm another that guy...[/b] [B]Exalted:[/B] The art and the concept seemed awesome and right up my gaming group's alley until we realized that the game really isn't about what we thought it was. It may not even be about what the creators think it is. The asian influenced over-the-top martial arts are cool, the magic powered mutants idea is cool, the western medieval elements are cool but they don't seem like they were made to fit together in the same game. [B]Eberron:[/B] Everyone of my gaming pals who saw this milieu thought I'd love it. "Adam it has everything you use in your main D&D universe - Magical items as technology, lost continents, unusual versions of classic races, etc." Problem was I already had all that and tailor made to the way I like it. Why play something someone else made up that kind of resembles my stuff? Also, the whole "Pulp Noire" concept they never stop reminding us of really ticked my players and I off. Eberron has nothing to do with pulp or noire. There's no noire when everyone and their brother can cast light. There's no pulp when people shoot fireballs, shape change and fly. It just doesn't have the right feel. It reminds me more of Star Wars or epic fantasy. [B]D&D 4E:[/B] Tried to make a character or two or three and when the third was very similar to the first I got bored. There just isn't enough 'game' yet to run an interesting campaign for me. We tried an adventure or two but the limiting character creation options and heavy combat feel just tired us out pretty quickly. Not a bad game but not my style and not enough customization available right now. AD [/QUOTE]
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