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Games that didn't survive first contact. . .
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<blockquote data-quote="JeffB" data-source="post: 4455558" data-attributes="member: 518"><p>I find the comments re: MERP and Rolemaster kind of "shocking" as I find 3.X far more difficult a game to run than either of those ICE offerings. RMSS could be pretty unweildy but RM/RM2 (now RM Classic I believe) were cake compared to 3E, MERP even more-so.</p><p></p><p>I was out of gaming for quite some time, so most of my experience with running/playing games besides D&D was in the 80s, and in recent years owned alot of newer games, but mostly just as reading material.</p><p></p><p>So my list</p><p></p><p>1) Powers & Perils. This made RMSS and 3.5 look like T&T. </p><p>2) Man Myth & Magic. Cool idea, horrible mechanics</p><p>3) Adventures in Fantasy (Arneson)</p><p>4) Runequest 3. I'm a huge RQ2/Glorantha fan and wanted to love this and bought tons of stuff for it. But it was so dang clunky.</p><p>4) Swords & Glory-Tekumel</p><p>5) Twilight 2000 (original) again, wanted to love it, but ended up writing my own system and borrowed the fluff.</p><p>6) Universe (SPI)</p><p>7) Most everything from FGU but V&V and Aftermath (and that was pretty brutal)- Chivalry & Sorcery/Psiworld/Space Opera/Merc/LOA/Daredevils all just flopped with me or my groups-all of them are beyond clunky.</p><p>8) Fringeworthy/FTL/Stalking The Night Fantastic- again all brilliant ideas and horrible horrible rule sets. Fringeworthy especially was a great idea.</p><p></p><p>I'm sure I could remember more if I really tried <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f61b.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=":p" title="Stick out tongue :p" data-smilie="7"data-shortname=":p" /></p></blockquote><p></p>
[QUOTE="JeffB, post: 4455558, member: 518"] I find the comments re: MERP and Rolemaster kind of "shocking" as I find 3.X far more difficult a game to run than either of those ICE offerings. RMSS could be pretty unweildy but RM/RM2 (now RM Classic I believe) were cake compared to 3E, MERP even more-so. I was out of gaming for quite some time, so most of my experience with running/playing games besides D&D was in the 80s, and in recent years owned alot of newer games, but mostly just as reading material. So my list 1) Powers & Perils. This made RMSS and 3.5 look like T&T. 2) Man Myth & Magic. Cool idea, horrible mechanics 3) Adventures in Fantasy (Arneson) 4) Runequest 3. I'm a huge RQ2/Glorantha fan and wanted to love this and bought tons of stuff for it. But it was so dang clunky. 4) Swords & Glory-Tekumel 5) Twilight 2000 (original) again, wanted to love it, but ended up writing my own system and borrowed the fluff. 6) Universe (SPI) 7) Most everything from FGU but V&V and Aftermath (and that was pretty brutal)- Chivalry & Sorcery/Psiworld/Space Opera/Merc/LOA/Daredevils all just flopped with me or my groups-all of them are beyond clunky. 8) Fringeworthy/FTL/Stalking The Night Fantastic- again all brilliant ideas and horrible horrible rule sets. Fringeworthy especially was a great idea. I'm sure I could remember more if I really tried :p [/QUOTE]
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