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Games that didn't survive first contact. . .
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<blockquote data-quote="GrumpyOldMan" data-source="post: 4459449" data-attributes="member: 16469"><p>Hmmm…</p><p></p><p>Don’t know what game you were playing, but it wasn’t HârnMaster, in any of it’s editions. The 3-4 hours character creation is a possibility, <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f641.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=":(" title="Frown :(" data-smilie="3"data-shortname=":(" /> but all HM characters have lots of skills and any Shek P’var (mage) would have a spread of spells.</p><p></p><p>After 30 years:</p><p>The unplayables, for me, are:</p><p>HeroWars/HeroQuest – I love love love Glorantha and RuneQuest, so why do I hate hate hate this system? Is it me, or is it the system?</p><p>Anything called Colon: the Clever Comment – sorry, I just don’t get those games. <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f641.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=":(" title="Frown :(" data-smilie="3"data-shortname=":(" /></p><p>Twilight 2000 – Hate the system, hate the fluff</p><p>Traveller 2300 – Hate the system, love the fluff – I must find a rules system that will work for the background.</p><p>Aftermath – much too complicated.</p><p>Villains & Vigilantes – why is making a decent superhero game difficult? I wish I knew!</p><p>Top Secret – Never worked as a spy game, I could never figure out why until I played James Bond 007, which works.</p><p>Star Trek RPG – Played once – Captain: ‘Standard Orbit Helmsman’ - Me: (roll) er, critical failure! That can’t be right, no helmsman critically fails a park starship roll – cue endless arguments.</p></blockquote><p></p>
[QUOTE="GrumpyOldMan, post: 4459449, member: 16469"] Hmmm… Don’t know what game you were playing, but it wasn’t HârnMaster, in any of it’s editions. The 3-4 hours character creation is a possibility, :( but all HM characters have lots of skills and any Shek P’var (mage) would have a spread of spells. After 30 years: The unplayables, for me, are: HeroWars/HeroQuest – I love love love Glorantha and RuneQuest, so why do I hate hate hate this system? Is it me, or is it the system? Anything called Colon: the Clever Comment – sorry, I just don’t get those games. :( Twilight 2000 – Hate the system, hate the fluff Traveller 2300 – Hate the system, love the fluff – I must find a rules system that will work for the background. Aftermath – much too complicated. Villains & Vigilantes – why is making a decent superhero game difficult? I wish I knew! Top Secret – Never worked as a spy game, I could never figure out why until I played James Bond 007, which works. Star Trek RPG – Played once – Captain: ‘Standard Orbit Helmsman’ - Me: (roll) er, critical failure! That can’t be right, no helmsman critically fails a park starship roll – cue endless arguments. [/QUOTE]
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