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Games that didn't survive first contact. . .
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<blockquote data-quote="Angrydad" data-source="post: 4459768" data-attributes="member: 70987"><p>I think just about any system can be abused by players who are familiar with it, but SAS just presented these loopholes from the get go. Even when we restricted the number of ranks they could take in most attributes at first level we still had broken abilities. My other major gripe with the system is that there is no easy way for me, the GM to create quick villains or henchmen with lower power levels but who aren't just normal thugs. Either the party mows through hordes of normal guards or I spend an hour designing some super powered monstrosity who turns out to be not immune to one of the player's special attacks or powers and thus is dead in two rounds anyway. Yes, there were some pre-generated characters and villains in the core book, but not enough to really use. If there was an entire book full of such characters I might have a look at it and use some of them, but I prefer to use my own imagination for SAS characters, and that equals way too much prep time for a two round combat.</p><p>Another thing that made me laugh about SAS was the Level equivalency table in one of the first chapters. It says that a character built with 150 Power Points should be the equivalent of an 11th level character in another d20 system. I'm pretty sure any character I built with 150 Power Points would mop up any adventuring crew of 6 11th level characters from D&D, unless the D&D guys somehow ambushed him and had some insane tactics planned out. Not likely.</p></blockquote><p></p>
[QUOTE="Angrydad, post: 4459768, member: 70987"] I think just about any system can be abused by players who are familiar with it, but SAS just presented these loopholes from the get go. Even when we restricted the number of ranks they could take in most attributes at first level we still had broken abilities. My other major gripe with the system is that there is no easy way for me, the GM to create quick villains or henchmen with lower power levels but who aren't just normal thugs. Either the party mows through hordes of normal guards or I spend an hour designing some super powered monstrosity who turns out to be not immune to one of the player's special attacks or powers and thus is dead in two rounds anyway. Yes, there were some pre-generated characters and villains in the core book, but not enough to really use. If there was an entire book full of such characters I might have a look at it and use some of them, but I prefer to use my own imagination for SAS characters, and that equals way too much prep time for a two round combat. Another thing that made me laugh about SAS was the Level equivalency table in one of the first chapters. It says that a character built with 150 Power Points should be the equivalent of an 11th level character in another d20 system. I'm pretty sure any character I built with 150 Power Points would mop up any adventuring crew of 6 11th level characters from D&D, unless the D&D guys somehow ambushed him and had some insane tactics planned out. Not likely. [/QUOTE]
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