Menu
News
All News
Dungeons & Dragons
Level Up: Advanced 5th Edition
Pathfinder
Starfinder
Warhammer
2d20 System
Year Zero Engine
Industry News
Reviews
Dragon Reflections
White Dwarf Reflections
Columns
Weekly Digests
Weekly News Digest
Freebies, Sales & Bundles
RPG Print News
RPG Crowdfunding News
Game Content
ENterplanetary DimENsions
Mythological Figures
Opinion
Worlds of Design
Peregrine's Nest
RPG Evolution
Other Columns
From the Freelancing Frontline
Monster ENcyclopedia
WotC/TSR Alumni Look Back
4 Hours w/RSD (Ryan Dancey)
The Road to 3E (Jonathan Tweet)
Greenwood's Realms (Ed Greenwood)
Drawmij's TSR (Jim Ward)
Community
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions, OSR, & D&D Variants
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Resources
Wiki
Pages
Latest activity
Media
New media
New comments
Search media
Downloads
Latest reviews
Search resources
EN Publishing
Store
EN5ider
Adventures in ZEITGEIST
Awfully Cheerful Engine
What's OLD is NEW
Judge Dredd & The Worlds Of 2000AD
War of the Burning Sky
Level Up: Advanced 5E
Events & Releases
Upcoming Events
Private Events
Featured Events
Socials!
EN Publishing
Twitter
BlueSky
Facebook
Instagram
EN World
BlueSky
YouTube
Facebook
Twitter
Twitch
Podcast
Features
Top 5 RPGs Compiled Charts 2004-Present
Adventure Game Industry Market Research Summary (RPGs) V1.0
Ryan Dancey: Acquiring TSR
Q&A With Gary Gygax
D&D Rules FAQs
TSR, WotC, & Paizo: A Comparative History
D&D Pronunciation Guide
Million Dollar TTRPG Kickstarters
Tabletop RPG Podcast Hall of Fame
Eric Noah's Unofficial D&D 3rd Edition News
D&D in the Mainstream
D&D & RPG History
About Morrus
Log in
Register
What's new
Search
Search
Search titles only
By:
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions, OSR, & D&D Variants
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Menu
Log in
Register
Install the app
Install
Upgrade your account to a Community Supporter account and remove most of the site ads.
Community
General Tabletop Discussion
*TTRPGs General
Games that didn't survive first contact. . .
JavaScript is disabled. For a better experience, please enable JavaScript in your browser before proceeding.
You are using an out of date browser. It may not display this or other websites correctly.
You should upgrade or use an
alternative browser
.
Reply to thread
Message
<blockquote data-quote="Angrydad" data-source="post: 4459792" data-attributes="member: 70987"><p>As DM in my own games for the last 15 years or so I like to allow lots of variety for my players to choose from, but I know when to say no (psions, anyone?). I agree that the DM is the one who should set limits, but even when doing that still allows for some crazy powerful PCs to pull off ridiculous stunts or attacks, there's something wrong with the system balance itself. We also discovered that it was very easy to make characters in SAS who could dish out about 100 hp of damage a round, even with a fair amount of restrictions on the powers they could take and how many ranks of those powers. While dishing out tons of damage sounds superheroic and all, the characters themselves only start with a d10, d12, d8, or d6 Hit Die. This means that they stand no chance of surviving an encounter with even a low powered super being who has focused his abilities on offense. </p><p>If the DM has to spend too much of his time telling the players no and determining how the characters' powers actually work, it robs the game of fun and pacing. That's the system's fault. If the system was really a decent toolbox, the DM would rarely have to stop play to decide if Joe can really use his power to run up the side of a building while shooting energy beams at the enemy and blah blah blah. All the DM should have to do is create and tell the story for the players, with a little bit of rules determining and judging on the side.</p></blockquote><p></p>
[QUOTE="Angrydad, post: 4459792, member: 70987"] As DM in my own games for the last 15 years or so I like to allow lots of variety for my players to choose from, but I know when to say no (psions, anyone?). I agree that the DM is the one who should set limits, but even when doing that still allows for some crazy powerful PCs to pull off ridiculous stunts or attacks, there's something wrong with the system balance itself. We also discovered that it was very easy to make characters in SAS who could dish out about 100 hp of damage a round, even with a fair amount of restrictions on the powers they could take and how many ranks of those powers. While dishing out tons of damage sounds superheroic and all, the characters themselves only start with a d10, d12, d8, or d6 Hit Die. This means that they stand no chance of surviving an encounter with even a low powered super being who has focused his abilities on offense. If the DM has to spend too much of his time telling the players no and determining how the characters' powers actually work, it robs the game of fun and pacing. That's the system's fault. If the system was really a decent toolbox, the DM would rarely have to stop play to decide if Joe can really use his power to run up the side of a building while shooting energy beams at the enemy and blah blah blah. All the DM should have to do is create and tell the story for the players, with a little bit of rules determining and judging on the side. [/QUOTE]
Insert quotes…
Verification
Post reply
Community
General Tabletop Discussion
*TTRPGs General
Games that didn't survive first contact. . .
Top