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Games that didn't survive first contact. . .
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<blockquote data-quote="Greg K" data-source="post: 4459884" data-attributes="member: 5038"><p>With regards to things like the examples you gave in your original post or crazy powerful PCs, most of that stuff, in my experience, can be avoided by not letting the players design characters in a vaccum and then suddenly showing up with premade characters. Granted, when you are learning the system some unexpected things might creep up, but that is going to be true of any game.</p><p></p><p></p><p></p><p>I thought you were origianlly talking about Tri-stat. I'll have to go back and see if I have the d20SAS previews and d20 Anime SRD stuff on my computer and take a look at it. That sounds like bad design and that can happen in any game not just point buy. However, I want to go back and take a look if I have the stuff availlable. </p><p></p><p></p><p>I agree you shouldn't have to stop all the time. It depends on why are you stopping. Joe running up the building and shooting energy beams does not sound like something for which I would stop the game. That is something the GM. imo, should be familar with (both in terms of mechanics and the chararacter) before the game ever starts.</p><p></p><p>As for the GM telling the story for the players, I hope you don't have preplanned stories of exactly how things will unravel.</p></blockquote><p></p>
[QUOTE="Greg K, post: 4459884, member: 5038"] With regards to things like the examples you gave in your original post or crazy powerful PCs, most of that stuff, in my experience, can be avoided by not letting the players design characters in a vaccum and then suddenly showing up with premade characters. Granted, when you are learning the system some unexpected things might creep up, but that is going to be true of any game. I thought you were origianlly talking about Tri-stat. I'll have to go back and see if I have the d20SAS previews and d20 Anime SRD stuff on my computer and take a look at it. That sounds like bad design and that can happen in any game not just point buy. However, I want to go back and take a look if I have the stuff availlable. I agree you shouldn't have to stop all the time. It depends on why are you stopping. Joe running up the building and shooting energy beams does not sound like something for which I would stop the game. That is something the GM. imo, should be familar with (both in terms of mechanics and the chararacter) before the game ever starts. As for the GM telling the story for the players, I hope you don't have preplanned stories of exactly how things will unravel. [/QUOTE]
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