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Games that didn't survive first contact. . .
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<blockquote data-quote="Angrydad" data-source="post: 4459990" data-attributes="member: 70987"><p>To address the "characters in a vacuum" question: No, I have the players create characters at the same time, in the same room with me present and we still discover a seemingly balanced power combo turns into an unstoppable force. Also, sorry about not saying it was d20SAS from the get go. Confusion is so much fun. As much as I have read through the power descriptions and the rules in the SAS sourcebook, I find them to be fairly vague most of the time or absurdly specific the rest and it makes it difficult to say which powers allow the characters to do what when they try something that falls into the vast gray area of some of the power descriptions. It's very much a contextual and DM discretion sort of system, which means that there tends to be a lot of sitting down and reading the power entries just to make sure we all agree on what it allows. While it is a fun system and we house ruled the starting HP a lot to make survival a bit more possible (all characters start with 100hp+max class HD+Con mod), there are too many loopholes and too much work for the DM to do in preparation. Part of the reason I love D&D is the Monster Manual. Tons of varying baddies all ready made for my use, only a little tweaking to modify things if I want.</p></blockquote><p></p>
[QUOTE="Angrydad, post: 4459990, member: 70987"] To address the "characters in a vacuum" question: No, I have the players create characters at the same time, in the same room with me present and we still discover a seemingly balanced power combo turns into an unstoppable force. Also, sorry about not saying it was d20SAS from the get go. Confusion is so much fun. As much as I have read through the power descriptions and the rules in the SAS sourcebook, I find them to be fairly vague most of the time or absurdly specific the rest and it makes it difficult to say which powers allow the characters to do what when they try something that falls into the vast gray area of some of the power descriptions. It's very much a contextual and DM discretion sort of system, which means that there tends to be a lot of sitting down and reading the power entries just to make sure we all agree on what it allows. While it is a fun system and we house ruled the starting HP a lot to make survival a bit more possible (all characters start with 100hp+max class HD+Con mod), there are too many loopholes and too much work for the DM to do in preparation. Part of the reason I love D&D is the Monster Manual. Tons of varying baddies all ready made for my use, only a little tweaking to modify things if I want. [/QUOTE]
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