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Games That Required Too Much Buy-In: Forked Thread: Games that didn't survive...
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<blockquote data-quote="Dragonbait" data-source="post: 4444963" data-attributes="member: 29182"><p>What about if the GM hime/herself likes some of the ideas, but can't even begin to grasp what is going on in the game?</p><p> </p><p>I always had an issue with any of the White Wolf games. I had a lot of trouble understanding their settings (I think Vampire, while my least favorite of the games was the most straight foward and easiest to comprehend IMO) and couldn't really explain a lot of them to the players. I felt like they tried to use heavy-handed metaphores, flowery text, stories to avoid defining what things were, and apparently I was too dense to understand.</p><p> </p><p>Wraith, I think, was the hardest to 'get' I couldn't even figure out what the characters looked like, let alone how the world worked.</p><p> </p><p>I'm a visual person, too, and the art evokes the feel for the game. I couldn't get any feel from the abstract clip-art in a lot of the WW games.</p></blockquote><p></p>
[QUOTE="Dragonbait, post: 4444963, member: 29182"] What about if the GM hime/herself likes some of the ideas, but can't even begin to grasp what is going on in the game? I always had an issue with any of the White Wolf games. I had a lot of trouble understanding their settings (I think Vampire, while my least favorite of the games was the most straight foward and easiest to comprehend IMO) and couldn't really explain a lot of them to the players. I felt like they tried to use heavy-handed metaphores, flowery text, stories to avoid defining what things were, and apparently I was too dense to understand. Wraith, I think, was the hardest to 'get' I couldn't even figure out what the characters looked like, let alone how the world worked. I'm a visual person, too, and the art evokes the feel for the game. I couldn't get any feel from the abstract clip-art in a lot of the WW games. [/QUOTE]
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Games That Required Too Much Buy-In: Forked Thread: Games that didn't survive...
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