Menu
News
All News
Dungeons & Dragons
Level Up: Advanced 5th Edition
Pathfinder
Starfinder
Warhammer
2d20 System
Year Zero Engine
Industry News
Reviews
Dragon Reflections
White Dwarf Reflections
Columns
Weekly Digests
Weekly News Digest
Freebies, Sales & Bundles
RPG Print News
RPG Crowdfunding News
Game Content
ENterplanetary DimENsions
Mythological Figures
Opinion
Worlds of Design
Peregrine's Nest
RPG Evolution
Other Columns
From the Freelancing Frontline
Monster ENcyclopedia
WotC/TSR Alumni Look Back
4 Hours w/RSD (Ryan Dancey)
The Road to 3E (Jonathan Tweet)
Greenwood's Realms (Ed Greenwood)
Drawmij's TSR (Jim Ward)
Community
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions, OSR, & D&D Variants
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Resources
Wiki
Pages
Latest activity
Media
New media
New comments
Search media
Downloads
Latest reviews
Search resources
EN Publishing
Store
EN5ider
Adventures in ZEITGEIST
Awfully Cheerful Engine
What's OLD is NEW
Judge Dredd & The Worlds Of 2000AD
War of the Burning Sky
Level Up: Advanced 5E
Events & Releases
Upcoming Events
Private Events
Featured Events
Socials!
EN Publishing
Twitter
BlueSky
Facebook
Instagram
EN World
BlueSky
YouTube
Facebook
Twitter
Twitch
Podcast
Features
Top 5 RPGs Compiled Charts 2004-Present
Adventure Game Industry Market Research Summary (RPGs) V1.0
Ryan Dancey: Acquiring TSR
Q&A With Gary Gygax
D&D Rules FAQs
TSR, WotC, & Paizo: A Comparative History
D&D Pronunciation Guide
Million Dollar TTRPG Kickstarters
Tabletop RPG Podcast Hall of Fame
Eric Noah's Unofficial D&D 3rd Edition News
D&D in the Mainstream
D&D & RPG History
About Morrus
Log in
Register
What's new
Search
Search
Search titles only
By:
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions, OSR, & D&D Variants
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Menu
Log in
Register
Install the app
Install
Upgrade your account to a Community Supporter account and remove most of the site ads.
Community
General Tabletop Discussion
*TTRPGs General
Games That Required Too Much Buy-In: Forked Thread: Games that didn't survive...
JavaScript is disabled. For a better experience, please enable JavaScript in your browser before proceeding.
You are using an out of date browser. It may not display this or other websites correctly.
You should upgrade or use an
alternative browser
.
Reply to thread
Message
<blockquote data-quote="Jhaelen" data-source="post: 4445488" data-attributes="member: 46713"><p>I agree about the initial investment required. It's not so much because you need lots of supplements but because you really have to realize that your covenant is going to be the most important 'character' of the game.</p><p></p><p>Creating an interesting covenant with enough details to stay interesting for a campaign spanning 100 years or more is a daunting task. We managed to pull it off and distributed the work, each of us would create 5 grogs, a companion, a magus, a parens, a lab, books and spells for the library, allies and enemies, etc.</p><p></p><p>We also adopted the troupe-style, each of us would select a certain theme for our adventures, i.e. one concentrated on the nearby faerie forest, one on a rival covenant, etc.</p><p></p><p>Unfortunately, it didn't last as long as I would have liked. We played about 5 adventures then different preferences pulled the setting apart. I guess, one of us should have been made the 'main storyteller' to decide on the direction the campaign should take.</p><p></p><p></p><p>As others have mentioned what makes some systems difficult to get into is that the setting is quite exotic. Even several D&D settings suffered from that problem, e.g. Darksun, Planescape and Spelljammer.</p><p></p><p>It really helped me to have read a couple of Darksun novels - I don't think I would have been able to DM it otherwise.</p><p></p><p>Planescape I didn't dare to try. Since most players find it difficult enough to properly portray their alignment I didn't think adding philosophical factions that were mostly quite odd would make things any easier. Sigil, the Outlands and regularly hopping all over the Multiverse? That was really way out there.</p><p></p><p>Spelljammer - I never like the underlying ideas so I cannot say much about it.</p><p></p><p></p><p>I think there's a third category of systems that are hard to get into. It's settings that cater to a very specific roleplaying experience. For me Wraith is the most obvious example in this category. Call of Cthulhu is another one. To a lesser degree Pendragon, Ars Magica, and the rest of the WoD bunch fit into this category as well.</p></blockquote><p></p>
[QUOTE="Jhaelen, post: 4445488, member: 46713"] I agree about the initial investment required. It's not so much because you need lots of supplements but because you really have to realize that your covenant is going to be the most important 'character' of the game. Creating an interesting covenant with enough details to stay interesting for a campaign spanning 100 years or more is a daunting task. We managed to pull it off and distributed the work, each of us would create 5 grogs, a companion, a magus, a parens, a lab, books and spells for the library, allies and enemies, etc. We also adopted the troupe-style, each of us would select a certain theme for our adventures, i.e. one concentrated on the nearby faerie forest, one on a rival covenant, etc. Unfortunately, it didn't last as long as I would have liked. We played about 5 adventures then different preferences pulled the setting apart. I guess, one of us should have been made the 'main storyteller' to decide on the direction the campaign should take. As others have mentioned what makes some systems difficult to get into is that the setting is quite exotic. Even several D&D settings suffered from that problem, e.g. Darksun, Planescape and Spelljammer. It really helped me to have read a couple of Darksun novels - I don't think I would have been able to DM it otherwise. Planescape I didn't dare to try. Since most players find it difficult enough to properly portray their alignment I didn't think adding philosophical factions that were mostly quite odd would make things any easier. Sigil, the Outlands and regularly hopping all over the Multiverse? That was really way out there. Spelljammer - I never like the underlying ideas so I cannot say much about it. I think there's a third category of systems that are hard to get into. It's settings that cater to a very specific roleplaying experience. For me Wraith is the most obvious example in this category. Call of Cthulhu is another one. To a lesser degree Pendragon, Ars Magica, and the rest of the WoD bunch fit into this category as well. [/QUOTE]
Insert quotes…
Verification
Post reply
Community
General Tabletop Discussion
*TTRPGs General
Games That Required Too Much Buy-In: Forked Thread: Games that didn't survive...
Top