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Games That Required Too Much Buy-In: Forked Thread: Games that didn't survive...
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<blockquote data-quote="jmucchiello" data-source="post: 4445836" data-attributes="member: 813"><p>D&D has facing? And we never read about folks on this board who play D&D with a grid, right?</p><p></p><p>The chapter and section headings in M&M2e are straight out of the SRD. AC is called Defense. Defense equals 10 + defense bonus + size mods + misc mods: That is completely foreign to how AC is calc'd right? Size Modifiers, the same. Range penalties, the same. Initiative checks, the same right down to the existence of Improved Initiative feat for +4 to init checks. Saving throws basically the same with an extra one. Surprise round, the same. Action types, essentially the same right down to the existence of a chart called "actions in combat" that list which actions are free, standard, move equivalent and full actions. Cover, the same. Concealment, the same. Yeah, there are some differences but they are slight. The OP I was responding too said the problem with M&M was that combat was unfamiliar. I don't find any of that stuff unfamiliar. Different, sure. Perhaps even different in annoying nitpicky ways that could bog the game down. But unfamiliar? No way.</p><p></p><p>Please fork this if you need to respond beyond agreeing or agreeing to disagree. I didn't intend for this to distract from the initial forked topic.</p></blockquote><p></p>
[QUOTE="jmucchiello, post: 4445836, member: 813"] D&D has facing? And we never read about folks on this board who play D&D with a grid, right? The chapter and section headings in M&M2e are straight out of the SRD. AC is called Defense. Defense equals 10 + defense bonus + size mods + misc mods: That is completely foreign to how AC is calc'd right? Size Modifiers, the same. Range penalties, the same. Initiative checks, the same right down to the existence of Improved Initiative feat for +4 to init checks. Saving throws basically the same with an extra one. Surprise round, the same. Action types, essentially the same right down to the existence of a chart called "actions in combat" that list which actions are free, standard, move equivalent and full actions. Cover, the same. Concealment, the same. Yeah, there are some differences but they are slight. The OP I was responding too said the problem with M&M was that combat was unfamiliar. I don't find any of that stuff unfamiliar. Different, sure. Perhaps even different in annoying nitpicky ways that could bog the game down. But unfamiliar? No way. Please fork this if you need to respond beyond agreeing or agreeing to disagree. I didn't intend for this to distract from the initial forked topic. [/QUOTE]
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