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<blockquote data-quote="Gothmog" data-source="post: 4441893" data-attributes="member: 317"><p>The games we loved after the first session:</p><p></p><p>Deadlands classic or the Savage Worlds version- this is probably my all-time favorite game to run or play. It has everything I want in a game, and walks a fine line between campy humor and downright disturbing horror. I've run Deadlands games where the players had to take 30 minute breaks from being weirded out so badly. Conversely, I've had Deadlands games that are so goofy and surreal that they seem almost Paranoia-like in comparison. My players love the system and setting because of its originality.</p><p></p><p>Savage Worlds- probably the best generic system out there that allows for tons of customization while also remaining simple in play. Its our go-to system for any genre of game we want to try now. I've run Victorian horror, Star Wars, Fading Suns, post-apocalyptic, Deadlands, gritty sci-fi, Soloman Kane, Pirates of the Spanish Main, and Midnight with it.</p><p></p><p>Call of Cthulhu BRP- 'nuff said.</p><p></p><p>Kult- this one gets a lot of flack, but with the right group and GM, this game can really shine and be something incredible.</p><p></p><p>nWoD Mortals- a great system for any generic modern day game, and very smooth to play. nWoD Hunter and Changeling look awesome too, but haven't played either yet.</p><p></p><p>WHFRP2 and Dark Heresy- I have a rather twisted group of players, so the subtle/dark humor in the Warhammer games really appeals to us. We also love grim/gritty games, which WHFRP and Dark Heresy do VERY well.</p><p></p><p>And of course D&D 4e. My group had tired of 3e and its klunkiness, rules-heavy nature, and general tone of the rules. We were skeptical of 4e at first, but after our first playtest session of KotS, we were in love and embraced our new 4e masters. <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f60e.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=":cool:" title="Cool :cool:" data-smilie="6"data-shortname=":cool:" /> For us, we're playing the same style and tone of games we did under 1e/2e again, but with a more robust and customizable system. Last week one player joked that he might want to switch back to 3.5, which was met immediately with cries from around the table of "NOOOOOOOOOOOOO!" God, I love my group. <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f600.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=":D" title="Big grin :D" data-smilie="8"data-shortname=":D" /></p></blockquote><p></p>
[QUOTE="Gothmog, post: 4441893, member: 317"] The games we loved after the first session: Deadlands classic or the Savage Worlds version- this is probably my all-time favorite game to run or play. It has everything I want in a game, and walks a fine line between campy humor and downright disturbing horror. I've run Deadlands games where the players had to take 30 minute breaks from being weirded out so badly. Conversely, I've had Deadlands games that are so goofy and surreal that they seem almost Paranoia-like in comparison. My players love the system and setting because of its originality. Savage Worlds- probably the best generic system out there that allows for tons of customization while also remaining simple in play. Its our go-to system for any genre of game we want to try now. I've run Victorian horror, Star Wars, Fading Suns, post-apocalyptic, Deadlands, gritty sci-fi, Soloman Kane, Pirates of the Spanish Main, and Midnight with it. Call of Cthulhu BRP- 'nuff said. Kult- this one gets a lot of flack, but with the right group and GM, this game can really shine and be something incredible. nWoD Mortals- a great system for any generic modern day game, and very smooth to play. nWoD Hunter and Changeling look awesome too, but haven't played either yet. WHFRP2 and Dark Heresy- I have a rather twisted group of players, so the subtle/dark humor in the Warhammer games really appeals to us. We also love grim/gritty games, which WHFRP and Dark Heresy do VERY well. And of course D&D 4e. My group had tired of 3e and its klunkiness, rules-heavy nature, and general tone of the rules. We were skeptical of 4e at first, but after our first playtest session of KotS, we were in love and embraced our new 4e masters. :cool: For us, we're playing the same style and tone of games we did under 1e/2e again, but with a more robust and customizable system. Last week one player joked that he might want to switch back to 3.5, which was met immediately with cries from around the table of "NOOOOOOOOOOOOO!" God, I love my group. :D [/QUOTE]
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