Menu
News
All News
Dungeons & Dragons
Level Up: Advanced 5th Edition
Pathfinder
Starfinder
Warhammer
2d20 System
Year Zero Engine
Industry News
Reviews
Dragon Reflections
White Dwarf Reflections
Columns
Weekly Digests
Weekly News Digest
Freebies, Sales & Bundles
RPG Print News
RPG Crowdfunding News
Game Content
ENterplanetary DimENsions
Mythological Figures
Opinion
Worlds of Design
Peregrine's Nest
RPG Evolution
Other Columns
From the Freelancing Frontline
Monster ENcyclopedia
WotC/TSR Alumni Look Back
4 Hours w/RSD (Ryan Dancey)
The Road to 3E (Jonathan Tweet)
Greenwood's Realms (Ed Greenwood)
Drawmij's TSR (Jim Ward)
Community
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions, OSR, & D&D Variants
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Resources
Wiki
Pages
Latest activity
Media
New media
New comments
Search media
Downloads
Latest reviews
Search resources
EN Publishing
Store
EN5ider
Adventures in ZEITGEIST
Awfully Cheerful Engine
What's OLD is NEW
Judge Dredd & The Worlds Of 2000AD
War of the Burning Sky
Level Up: Advanced 5E
Events & Releases
Upcoming Events
Private Events
Featured Events
Socials!
EN Publishing
Twitter
BlueSky
Facebook
Instagram
EN World
BlueSky
YouTube
Facebook
Twitter
Twitch
Podcast
Features
Top 5 RPGs Compiled Charts 2004-Present
Adventure Game Industry Market Research Summary (RPGs) V1.0
Ryan Dancey: Acquiring TSR
Q&A With Gary Gygax
D&D Rules FAQs
TSR, WotC, & Paizo: A Comparative History
D&D Pronunciation Guide
Million Dollar TTRPG Kickstarters
Tabletop RPG Podcast Hall of Fame
Eric Noah's Unofficial D&D 3rd Edition News
D&D in the Mainstream
D&D & RPG History
About Morrus
Log in
Register
What's new
Search
Search
Search titles only
By:
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions, OSR, & D&D Variants
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Menu
Log in
Register
Install the app
Install
Upgrade your account to a Community Supporter account and remove most of the site ads.
Rocket your D&D 5E and Level Up: Advanced 5E games into space! Alpha Star Magazine Is Launching... Right Now!
Community
General Tabletop Discussion
*TTRPGs General
Games that wildly vary between groups
JavaScript is disabled. For a better experience, please enable JavaScript in your browser before proceeding.
You are using an out of date browser. It may not display this or other websites correctly.
You should upgrade or use an
alternative browser
.
Reply to thread
Message
<blockquote data-quote="Theo R Cwithin" data-source="post: 5098140" data-attributes="member: 75712"><p>Note the emphasized bits. I'm not knocking people who can't find common ground when talking about gaming. I'm knocking people who can't have a <em><strong>civil</strong></em> discussion when talking gaming. <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f609.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=";)" title="Wink ;)" data-smilie="2"data-shortname=";)" /> </p><p></p><p>I actually agree with you 100%. To my mind, the degree to which two gamers can talk about their respective games depends largely upon the level at which they care to talk about it, which in turn depends largely upon what their respective gaming styles are.</p><p></p><p>I think gamers who appreciate PC optimization, tactics, houseruling or other "crunchy" aspects of the game will manage to find a common ground fairly easily. At this level, it's basically about the <em>numbers</em>, the part of the game that doesn't change much from table to table. This is akin to Monday morning watercooler talk about Sunday's football game: it's mainly a discussion about rules, the big plays, speculation about next week's games, players' performance, referees bad calls, etc.</p><p></p><p>A step beyond this are "shared" stories. A lot of people, for example, <em>can</em> talk about certain classic modules, at least to a degree, because so many gamers have slogged through them! In this case, a classic module is sort of like a film everyone has seen-- though their versions were different, there are familiarities.</p><p></p><p>Finally, it's almost impossible to talk to someone else about the RP side of things. At this level, the discussion turns to the story itself, the part that changes immeasurably from table to table-- even if the same module is on the table! That's the part that a gamer is "emotionally" vested in for his table, and usually utterly uninterested in for any other table. Face it, no one is interested* in hearing about my party's latest exploits and how they took out our campaign's version of Demogorgon and how the dwarf got drunk again, that crazy dwarf!</p><p></p><p>*exception:[sblock]</p><p><img src="http://lh6.ggpht.com/_myZkHKwFoqU/S4Ne0dmRaxI/AAAAAAAAAO0/yFTixYBlpow/s400/hope.jpg" alt="" class="fr-fic fr-dii fr-draggable " data-size="" style="" /></p><p>[/sblock]</p></blockquote><p></p>
[QUOTE="Theo R Cwithin, post: 5098140, member: 75712"] Note the emphasized bits. I'm not knocking people who can't find common ground when talking about gaming. I'm knocking people who can't have a [I][B]civil[/B][/I] discussion when talking gaming. ;) I actually agree with you 100%. To my mind, the degree to which two gamers can talk about their respective games depends largely upon the level at which they care to talk about it, which in turn depends largely upon what their respective gaming styles are. I think gamers who appreciate PC optimization, tactics, houseruling or other "crunchy" aspects of the game will manage to find a common ground fairly easily. At this level, it's basically about the [I]numbers[/I], the part of the game that doesn't change much from table to table. This is akin to Monday morning watercooler talk about Sunday's football game: it's mainly a discussion about rules, the big plays, speculation about next week's games, players' performance, referees bad calls, etc. A step beyond this are "shared" stories. A lot of people, for example, [I]can[/I] talk about certain classic modules, at least to a degree, because so many gamers have slogged through them! In this case, a classic module is sort of like a film everyone has seen-- though their versions were different, there are familiarities. Finally, it's almost impossible to talk to someone else about the RP side of things. At this level, the discussion turns to the story itself, the part that changes immeasurably from table to table-- even if the same module is on the table! That's the part that a gamer is "emotionally" vested in for his table, and usually utterly uninterested in for any other table. Face it, no one is interested* in hearing about my party's latest exploits and how they took out our campaign's version of Demogorgon and how the dwarf got drunk again, that crazy dwarf! *exception:[sblock] [IMG]http://lh6.ggpht.com/_myZkHKwFoqU/S4Ne0dmRaxI/AAAAAAAAAO0/yFTixYBlpow/s400/hope.jpg[/IMG] [/sblock] [/QUOTE]
Insert quotes…
Verification
Post reply
Community
General Tabletop Discussion
*TTRPGs General
Games that wildly vary between groups
Top