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<blockquote data-quote="MGibster" data-source="post: 8942635" data-attributes="member: 4534"><p>1. Call of Cthulhu. I've been trying to find a hook, but my idea of a mobster family in 1930s Providence, RI didn't go over well. I'm thinking of setting it in the modern era and having them be a ghost hunting crew that has their own Patreon/TikTok/YouTube presence. They have day jobs, but they do paranormal investigations for the views. </p><p></p><p>2. Pendragon: I've got at least one palyer who would love it. I think some of my other players view a game of knights only as a bit constraining. And I'm not at all interested in running the game with a sorcerer as a player character. </p><p></p><p>3. Blue Planet: I almost got to run a campaign, but the behavior of one player really soured me on the experience and I cancelled it before it even started. BP has one of the most interesting and detailed settings I've ever seen, the only problem was that there's so much going on that it was difficult finding something for the PCs to do.</p></blockquote><p></p>
[QUOTE="MGibster, post: 8942635, member: 4534"] 1. Call of Cthulhu. I've been trying to find a hook, but my idea of a mobster family in 1930s Providence, RI didn't go over well. I'm thinking of setting it in the modern era and having them be a ghost hunting crew that has their own Patreon/TikTok/YouTube presence. They have day jobs, but they do paranormal investigations for the views. 2. Pendragon: I've got at least one palyer who would love it. I think some of my other players view a game of knights only as a bit constraining. And I'm not at all interested in running the game with a sorcerer as a player character. 3. Blue Planet: I almost got to run a campaign, but the behavior of one player really soured me on the experience and I cancelled it before it even started. BP has one of the most interesting and detailed settings I've ever seen, the only problem was that there's so much going on that it was difficult finding something for the PCs to do. [/QUOTE]
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