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<blockquote data-quote="Jacob Lewis" data-source="post: 8946484" data-attributes="member: 6667921"><p>This could be a long list, so I'll break it up into various categories over multiple posts. Let's start with the easiest category:</p><p></p><p><strong>Official D&D adventures I'd like to run</strong>.</p><p>In no particular order, these are the stand-alone adventures (or Adventure Paths/campaigns) published for either D&D or Pathfinder that I would love to run (or have started but never finished). Edition does not matter since everything can be converted.</p><ol style="margin-left: 20px"> <li data-xf-list-type="ol">Red Hand of Doom (3.5e; would love to see this through to the end someday)</li> <li data-xf-list-type="ol">Savage Tides (3.5e, Dungeon magazines)</li> <li data-xf-list-type="ol">Skull & Shackles (Pathfinder 1e Adventure Path)</li> <li data-xf-list-type="ol">Ironfang Invasion (Pathfinder 1e Adventure Path)</li> <li data-xf-list-type="ol">Expedition to Castle Ravenloft (3.5e)</li> <li data-xf-list-type="ol">Scourge of Daggerdale/Ghosts of Dragonspear Castle (pre-5e)</li> <li data-xf-list-type="ol">Princes of the Apocalypse (5e; could do a mash-up with Daggerdale stuff)</li> <li data-xf-list-type="ol">Tomb of Annihilation (5e)</li> <li data-xf-list-type="ol">Reavers of Harkenwold (4e; I've run this before but would enjoy doing a revised/expanded version)</li> <li data-xf-list-type="ol">Madness at Gardmore Abbey (4e; just got my hands on this last year, would use RoH as a lead-in towards a larger campaign arc)</li> <li data-xf-list-type="ol">Against the Giants (4e conversion from Dungeon magazine)</li> </ol><p><strong>Homebrew D&D ideas.</strong></p><p>In no particular order, these are some of the campaign ideas I would love to put together into full campaigns. They may include adventures or ideas borrowed from other sources, mash-ups of different ideas or settings, or just a particular area/setting that could use some work from the DM.</p><ol> <li data-xf-list-type="ol">Dark Sun. Nothing in particular, but I'd love to run a Dark Sun campaign that isn't just D&D dressed up for the apocalypse. Focus on survival, magic is actually scarce (no arcane or divine casters), and a strong storyline.</li> <li data-xf-list-type="ol">The Moonshae Isles (4e). There was a great article in Dungeon that outlined a very open, sandbox for the Moonshaes. It provided a framework for DMs to utilize as a toolbox, the way the Neverwinter Campaign Setting offered ideas and plots without anything specific.</li> <li data-xf-list-type="ol">Also, a Neverwinter campaign (per the previously mentioned 4e Campaign Setting).</li> <li data-xf-list-type="ol">Moonshae + Dragon Age Origins mash-up. Dragon Age Origins is one of the few PC RPGs game I've ever played through more than once. I love the story and the setting, which surprisingly matches up with a lot of concepts and ideas in the Moonshaes. I'm just saying, it could work!</li> </ol><p>Okay, that's just the D&D specific stuff. Next time, I'll make a list for other systems</p></blockquote><p></p>
[QUOTE="Jacob Lewis, post: 8946484, member: 6667921"] This could be a long list, so I'll break it up into various categories over multiple posts. Let's start with the easiest category: [B]Official D&D adventures I'd like to run[/B]. In no particular order, these are the stand-alone adventures (or Adventure Paths/campaigns) published for either D&D or Pathfinder that I would love to run (or have started but never finished). Edition does not matter since everything can be converted. [INDENT][LIST=1] [*]Red Hand of Doom (3.5e; would love to see this through to the end someday) [*]Savage Tides (3.5e, Dungeon magazines) [*]Skull & Shackles (Pathfinder 1e Adventure Path) [*]Ironfang Invasion (Pathfinder 1e Adventure Path) [*]Expedition to Castle Ravenloft (3.5e) [*]Scourge of Daggerdale/Ghosts of Dragonspear Castle (pre-5e) [*]Princes of the Apocalypse (5e; could do a mash-up with Daggerdale stuff) [*]Tomb of Annihilation (5e) [*]Reavers of Harkenwold (4e; I've run this before but would enjoy doing a revised/expanded version) [*]Madness at Gardmore Abbey (4e; just got my hands on this last year, would use RoH as a lead-in towards a larger campaign arc) [*]Against the Giants (4e conversion from Dungeon magazine) [/LIST][/INDENT] [B]Homebrew D&D ideas.[/B] In no particular order, these are some of the campaign ideas I would love to put together into full campaigns. They may include adventures or ideas borrowed from other sources, mash-ups of different ideas or settings, or just a particular area/setting that could use some work from the DM. [LIST=1] [*]Dark Sun. Nothing in particular, but I'd love to run a Dark Sun campaign that isn't just D&D dressed up for the apocalypse. Focus on survival, magic is actually scarce (no arcane or divine casters), and a strong storyline. [*]The Moonshae Isles (4e). There was a great article in Dungeon that outlined a very open, sandbox for the Moonshaes. It provided a framework for DMs to utilize as a toolbox, the way the Neverwinter Campaign Setting offered ideas and plots without anything specific. [*]Also, a Neverwinter campaign (per the previously mentioned 4e Campaign Setting). [*]Moonshae + Dragon Age Origins mash-up. Dragon Age Origins is one of the few PC RPGs game I've ever played through more than once. I love the story and the setting, which surprisingly matches up with a lot of concepts and ideas in the Moonshaes. I'm just saying, it could work! [/LIST] Okay, that's just the D&D specific stuff. Next time, I'll make a list for other systems [/QUOTE]
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