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<blockquote data-quote="JohnSnow" data-source="post: 8953828" data-attributes="member: 32164"><p>Unfortunately, my gaming group kinda dissolved, so I haven’t played anything in a few years. I have since gotten burned out on 5e because I keep bumping up against D&D tropes when I do my world design. I kinda hate how integral magic is to every class. I hate how boring it tend to be to play a non-spell caster. So I have been slowly gravitating to games that are less “over-the-top” than D&D. </p><p></p><p>In descending order:</p><p></p><p><strong>Savage Worlds Adventure Edition</strong></p><p>I’ve been trying to get a SWADE game off the ground for a few years. I like the idea of going to a skill-based system, and SWADE implements a lot of things very similar to the fixes I had been toying with in my houseruled 5e variant. So I figured I should probably see if SWADE makes me happy before going to all that work. </p><p></p><p><strong>Fantasy AGE</strong></p><p>Similar to SWADE, one of the things I like about this system is the merging of the spellcadtwrs into a single class. The magic division is one of the things that constantly sticks in my craw about D&D, and AGE system tackles that nicely. I was intrigued by Dragon AGE but never got around to running it, and I prefer the idea of building my own setting, rather than being tied to BioWare’s. </p><p></p><p><strong>Dungeon Crawl Classics</strong></p><p>Just for grins, I kinda want to run some DCC just to scratch that old school dungeon delving fix. I got my start on the earliest editions of D&D, so this really scratches the nostalgia factor for me. I know that the magic division will still bug me, but I really like the DCC rules for magic checks, and mighty deeds of arms, and I want to see how they work in play. And the character funnel sounds like an absolute riot. For a one shot.</p></blockquote><p></p>
[QUOTE="JohnSnow, post: 8953828, member: 32164"] Unfortunately, my gaming group kinda dissolved, so I haven’t played anything in a few years. I have since gotten burned out on 5e because I keep bumping up against D&D tropes when I do my world design. I kinda hate how integral magic is to every class. I hate how boring it tend to be to play a non-spell caster. So I have been slowly gravitating to games that are less “over-the-top” than D&D. In descending order: [B]Savage Worlds Adventure Edition[/B] I’ve been trying to get a SWADE game off the ground for a few years. I like the idea of going to a skill-based system, and SWADE implements a lot of things very similar to the fixes I had been toying with in my houseruled 5e variant. So I figured I should probably see if SWADE makes me happy before going to all that work. [B]Fantasy AGE[/B] Similar to SWADE, one of the things I like about this system is the merging of the spellcadtwrs into a single class. The magic division is one of the things that constantly sticks in my craw about D&D, and AGE system tackles that nicely. I was intrigued by Dragon AGE but never got around to running it, and I prefer the idea of building my own setting, rather than being tied to BioWare’s. [B]Dungeon Crawl Classics[/B] Just for grins, I kinda want to run some DCC just to scratch that old school dungeon delving fix. I got my start on the earliest editions of D&D, so this really scratches the nostalgia factor for me. I know that the magic division will still bug me, but I really like the DCC rules for magic checks, and mighty deeds of arms, and I want to see how they work in play. And the character funnel sounds like an absolute riot. For a one shot. [/QUOTE]
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