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Games Where Player Characters are the Bad Guys
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<blockquote data-quote="TrippyHippy" data-source="post: 8682224" data-attributes="member: 27252"><p><strong>Stormbringer</strong> was a game where the main character in the setting (Elric) literally destroys everybody he loves, his own Empire, and the entire universe he is in (it’s a multiverse setting) utilising pacts with demonic forces. Whether PCs follow this antihero pathway is not necessarily enforced in the game, but many of the scenarios have this type of self destructive element to them. The Warlock Class in D&D and character types like the Doomed in Masks: The Next Generation also have individual characters that can follow this story arc.</p><p></p><p><strong>Paranoia</strong> has Troubleshooter characters who a nominally good guys, but they spend most of their time backstabbing each other for obsequious favour ti a tyrannical and autocratic Computer. They are essentially playing a SS group of enforcers for a totalitarian state, if you think too hard. The Inquisitors of <strong>Dark Heresy</strong> and the Operatives of <strong>SLA Industries</strong> are also doing the same, in a way, but straight.</p><p></p><p>We’ve mentioned <strong>Vampire: The Masquerade </strong>already, but we could also cite <strong>Kult</strong> which, in its original edition at least, made it more favorable to play characters that were increasingly psychopathic in behaviour. Other horror games, like <strong>Unknown Armies</strong> could potentially play out that way too. Of course, the WoD has other games where you play the monsters too, but yes, I’d cite Vampire as being the most archetypal ‘bad guy’ RPG.</p></blockquote><p></p>
[QUOTE="TrippyHippy, post: 8682224, member: 27252"] [B]Stormbringer[/B] was a game where the main character in the setting (Elric) literally destroys everybody he loves, his own Empire, and the entire universe he is in (it’s a multiverse setting) utilising pacts with demonic forces. Whether PCs follow this antihero pathway is not necessarily enforced in the game, but many of the scenarios have this type of self destructive element to them. The Warlock Class in D&D and character types like the Doomed in Masks: The Next Generation also have individual characters that can follow this story arc. [B]Paranoia[/B] has Troubleshooter characters who a nominally good guys, but they spend most of their time backstabbing each other for obsequious favour ti a tyrannical and autocratic Computer. They are essentially playing a SS group of enforcers for a totalitarian state, if you think too hard. The Inquisitors of [B]Dark Heresy[/B] and the Operatives of [B]SLA Industries[/B] are also doing the same, in a way, but straight. We’ve mentioned [B]Vampire: The Masquerade [/B]already, but we could also cite [B]Kult[/B] which, in its original edition at least, made it more favorable to play characters that were increasingly psychopathic in behaviour. Other horror games, like [B]Unknown Armies[/B] could potentially play out that way too. Of course, the WoD has other games where you play the monsters too, but yes, I’d cite Vampire as being the most archetypal ‘bad guy’ RPG. [/QUOTE]
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