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Games Where Player Characters are the Bad Guys
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<blockquote data-quote="Blue Orange" data-source="post: 8797543" data-attributes="member: 7025997"><p>Oh absolutely. I guess my point is you're not really 'the bad guys' in the common narrative sense of an evil antagonist more evil than the protagonist--you're the 'less bad guys', since the Mythos escaping will kill everyone. The narrative structure of 'protagonist less evil than antagonist' is preserved.</p><p></p><p>Most RPG designers lean left, for whatever reason, so yeah, I'm sure you're right about that. I suspect they wanted to do a conspiracy game with the Cthulhu Mythos and ran from there. It's also interesting to consider what could happen if the Mythos was confronted by people trained in combat and investigation, rather than dilettantes and random people as in <em>Call of Cthulhu</em>--in D&D terms, baseline CoC is 0-levels/commoners wandering into the dungeon, Delta Green is 3rd-5th level adventuring parties (but there's a beholder on the 1st level). But the game's been around long enough they've probably talked about their design inspiration <em>somewhere</em>.</p><p></p><p>I mean, I think a lot of these games are excuses for people to do socially unacceptable things, including to their own social circle; maybe they found a way to play Dirty Harry. D&D is 'kill monsters and take their stuff'. Doesn't bother me that much. Lots of people like to rebel--there were medieval monks drawing fart jokes in the margins of manuscripts.</p></blockquote><p></p>
[QUOTE="Blue Orange, post: 8797543, member: 7025997"] Oh absolutely. I guess my point is you're not really 'the bad guys' in the common narrative sense of an evil antagonist more evil than the protagonist--you're the 'less bad guys', since the Mythos escaping will kill everyone. The narrative structure of 'protagonist less evil than antagonist' is preserved. Most RPG designers lean left, for whatever reason, so yeah, I'm sure you're right about that. I suspect they wanted to do a conspiracy game with the Cthulhu Mythos and ran from there. It's also interesting to consider what could happen if the Mythos was confronted by people trained in combat and investigation, rather than dilettantes and random people as in [I]Call of Cthulhu[/I]--in D&D terms, baseline CoC is 0-levels/commoners wandering into the dungeon, Delta Green is 3rd-5th level adventuring parties (but there's a beholder on the 1st level). But the game's been around long enough they've probably talked about their design inspiration [I]somewhere[/I]. I mean, I think a lot of these games are excuses for people to do socially unacceptable things, including to their own social circle; maybe they found a way to play Dirty Harry. D&D is 'kill monsters and take their stuff'. Doesn't bother me that much. Lots of people like to rebel--there were medieval monks drawing fart jokes in the margins of manuscripts. [/QUOTE]
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