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Games Where Player Characters are the Bad Guys
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<blockquote data-quote="Blue Orange" data-source="post: 8804314" data-attributes="member: 7025997"><p>And then the person who decides not to follow that statement kills you and takes all your stuff. (Star Trek itself did a bit with this where the Mirror Universe Terrans get inspired by Mirror Spock to be less violent and then get conquered by someone else.)</p><p></p><p>Refusing to engage in war effectively works as a multi-person prisoner's dilemma with large rewards to the first one to break the rules. Even our modern standards, imperfect as they are, are backed by the military and financial power of a large international hegemon which, of course, has its interests come first.</p><p></p><p>I'm not advocating breaking into the house next door and taking their stuff, but 'might makes right' is the norm historically, and even more so <em>pre-</em>historically, and before that in the animal kingdom. Before that bacteria would secrete toxins to kill other bacteria.</p><p></p><p>(Perhaps this is the reason stories of paladins and the like are so attractive...we'd like to believe that the people with the power are morally just, because IRL it just isn't so most of the time. There's a well-known franchise where the bad guys win...it's called real life.)</p></blockquote><p></p>
[QUOTE="Blue Orange, post: 8804314, member: 7025997"] And then the person who decides not to follow that statement kills you and takes all your stuff. (Star Trek itself did a bit with this where the Mirror Universe Terrans get inspired by Mirror Spock to be less violent and then get conquered by someone else.) Refusing to engage in war effectively works as a multi-person prisoner's dilemma with large rewards to the first one to break the rules. Even our modern standards, imperfect as they are, are backed by the military and financial power of a large international hegemon which, of course, has its interests come first. I'm not advocating breaking into the house next door and taking their stuff, but 'might makes right' is the norm historically, and even more so [I]pre-[/I]historically, and before that in the animal kingdom. Before that bacteria would secrete toxins to kill other bacteria. (Perhaps this is the reason stories of paladins and the like are so attractive...we'd like to believe that the people with the power are morally just, because IRL it just isn't so most of the time. There's a well-known franchise where the bad guys win...it's called real life.) [/QUOTE]
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