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General Tabletop Discussion
*TTRPGs General
Games With Automatic Escalating Hit Points?
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<blockquote data-quote="I'm A Banana" data-source="post: 3288843" data-attributes="member: 2067"><p>FFZ does, though it's essentially a d20 variant.</p><p></p><p>(babbling about design theory below)</p><p></p><p>CRPGs (arguably ALL D&D variants) have escalating hp/health/life bars as part of the game. Adventure games like Zelda and Metroid use those as rewards for exploration and cleverness, but have some measure of automatic scaling, too. Zelda, for instance, automatically grants you magic equipment, better gear, and more life by progressing through the game, but you can gain MORE by exploring, too. </p><p></p><p>Games that don't increase your life automatically generally remain more deadly, especially at the higher levels. Really, increased hp matters mostly when you've got a lot and you go back to face weak threats: threats you can face much, much more of now that you've got more health. </p><p></p><p>So, for D&D, increasing hp matters mostly for mooks: if every goblin might be able to kill you, you don't have a gradient of not a threat-minor threat-threat-major threat-walking death, and you don't have the ability to go from running away from an ogre to slaying the ogre to facing an army of ogres. Games who aren't as interested in modeling that continuum don't really care about upping your hit points that much. <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f642.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=":)" title="Smile :)" data-smilie="1"data-shortname=":)" /></p></blockquote><p></p>
[QUOTE="I'm A Banana, post: 3288843, member: 2067"] FFZ does, though it's essentially a d20 variant. (babbling about design theory below) CRPGs (arguably ALL D&D variants) have escalating hp/health/life bars as part of the game. Adventure games like Zelda and Metroid use those as rewards for exploration and cleverness, but have some measure of automatic scaling, too. Zelda, for instance, automatically grants you magic equipment, better gear, and more life by progressing through the game, but you can gain MORE by exploring, too. Games that don't increase your life automatically generally remain more deadly, especially at the higher levels. Really, increased hp matters mostly when you've got a lot and you go back to face weak threats: threats you can face much, much more of now that you've got more health. So, for D&D, increasing hp matters mostly for mooks: if every goblin might be able to kill you, you don't have a gradient of not a threat-minor threat-threat-major threat-walking death, and you don't have the ability to go from running away from an ogre to slaying the ogre to facing an army of ogres. Games who aren't as interested in modeling that continuum don't really care about upping your hit points that much. :) [/QUOTE]
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