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<blockquote data-quote="Tav_Behemoth" data-source="post: 1863889" data-attributes="member: 18017"><p>Brian (same guy who wrote <em>Maze of the Minotaur</em>) and I have a long-running campaign we play by phone; obviously, he's the only player. I find it to be an incredibly rich and fulfilling way to game. What it loses in group dynamics, it makes up in the ability to exactly customize the campaign to one character. It's much more like a classic fantasy novel than any multi-player campaign I've been in; it's clear who's the hero, and the storyline is tightly focused on him and develops in tandem with the hero's growth. We can devote entire sessions to developing his plans & his character without anyone else getting bored!</p><p></p><p>My wife had heard my end of these phone calls many times before she started playing in my NYC-local campaign, and after the first game with the group she said "It's a lot different than your game with Brian" -- somewhat disappointedly.</p></blockquote><p></p>
[QUOTE="Tav_Behemoth, post: 1863889, member: 18017"] Brian (same guy who wrote [I]Maze of the Minotaur[/I]) and I have a long-running campaign we play by phone; obviously, he's the only player. I find it to be an incredibly rich and fulfilling way to game. What it loses in group dynamics, it makes up in the ability to exactly customize the campaign to one character. It's much more like a classic fantasy novel than any multi-player campaign I've been in; it's clear who's the hero, and the storyline is tightly focused on him and develops in tandem with the hero's growth. We can devote entire sessions to developing his plans & his character without anyone else getting bored! My wife had heard my end of these phone calls many times before she started playing in my NYC-local campaign, and after the first game with the group she said "It's a lot different than your game with Brian" -- somewhat disappointedly. [/QUOTE]
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