Menu
News
All News
Dungeons & Dragons
Level Up: Advanced 5th Edition
Pathfinder
Starfinder
Warhammer
2d20 System
Year Zero Engine
Industry News
Reviews
Dragon Reflections
White Dwarf Reflections
Columns
Weekly Digests
Weekly News Digest
Freebies, Sales & Bundles
RPG Print News
RPG Crowdfunding News
Game Content
ENterplanetary DimENsions
Mythological Figures
Opinion
Worlds of Design
Peregrine's Nest
RPG Evolution
Other Columns
From the Freelancing Frontline
Monster ENcyclopedia
WotC/TSR Alumni Look Back
4 Hours w/RSD (Ryan Dancey)
The Road to 3E (Jonathan Tweet)
Greenwood's Realms (Ed Greenwood)
Drawmij's TSR (Jim Ward)
Community
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions, OSR, & D&D Variants
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Resources
Wiki
Pages
Latest activity
Media
New media
New comments
Search media
Downloads
Latest reviews
Search resources
EN Publishing
Store
EN5ider
Adventures in ZEITGEIST
Awfully Cheerful Engine
What's OLD is NEW
Judge Dredd & The Worlds Of 2000AD
War of the Burning Sky
Level Up: Advanced 5E
Events & Releases
Upcoming Events
Private Events
Featured Events
Socials!
EN Publishing
Twitter
BlueSky
Facebook
Instagram
EN World
BlueSky
YouTube
Facebook
Twitter
Twitch
Podcast
Features
Top 5 RPGs Compiled Charts 2004-Present
Adventure Game Industry Market Research Summary (RPGs) V1.0
Ryan Dancey: Acquiring TSR
Q&A With Gary Gygax
D&D Rules FAQs
TSR, WotC, & Paizo: A Comparative History
D&D Pronunciation Guide
Million Dollar TTRPG Kickstarters
Tabletop RPG Podcast Hall of Fame
Eric Noah's Unofficial D&D 3rd Edition News
D&D in the Mainstream
D&D & RPG History
About Morrus
Log in
Register
What's new
Search
Search
Search titles only
By:
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions, OSR, & D&D Variants
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Menu
Log in
Register
Install the app
Install
Upgrade your account to a Community Supporter account and remove most of the site ads.
Rocket your D&D 5E and Level Up: Advanced 5E games into space! Alpha Star Magazine Is Launching... Right Now!
Community
General Tabletop Discussion
*TTRPGs General
Games with one player
JavaScript is disabled. For a better experience, please enable JavaScript in your browser before proceeding.
You are using an out of date browser. It may not display this or other websites correctly.
You should upgrade or use an
alternative browser
.
Reply to thread
Message
<blockquote data-quote="painandgreed" data-source="post: 1864108" data-attributes="member: 24969"><p>For one on one games, I tend to get away from the standard model and cater to the player. Find out what they want to play and what they want to do. Let them make up a special character using a template or special ability or something and develop their own long term goals. Give them the chance to play that special character that they will never get to in a regular game. Once they know where they're going, let them go there. Perhaps you have to dump some of the objectivness since you're holding all the cards. In a large group when one person stalls in their thinking, another player is usually there to pick up the slack, with a one on one game, it's like playing chess and one person taking half an hour for a move. Keep the plot moving. Keep their momentum up. If they falter, you may have to have an NPC or luck step in for an instant to get them back on track. Think of it like a book and when the pace slows to the point that you wouldn't want to read about it, don't be afraid to throw in a deus es machina. Learn to read your player and let them run with it whenever they're having fun and get them on track when they aren't.</p></blockquote><p></p>
[QUOTE="painandgreed, post: 1864108, member: 24969"] For one on one games, I tend to get away from the standard model and cater to the player. Find out what they want to play and what they want to do. Let them make up a special character using a template or special ability or something and develop their own long term goals. Give them the chance to play that special character that they will never get to in a regular game. Once they know where they're going, let them go there. Perhaps you have to dump some of the objectivness since you're holding all the cards. In a large group when one person stalls in their thinking, another player is usually there to pick up the slack, with a one on one game, it's like playing chess and one person taking half an hour for a move. Keep the plot moving. Keep their momentum up. If they falter, you may have to have an NPC or luck step in for an instant to get them back on track. Think of it like a book and when the pace slows to the point that you wouldn't want to read about it, don't be afraid to throw in a deus es machina. Learn to read your player and let them run with it whenever they're having fun and get them on track when they aren't. [/QUOTE]
Insert quotes…
Verification
Post reply
Community
General Tabletop Discussion
*TTRPGs General
Games with one player
Top