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Games Workshop notes that space fascism would be bad
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<blockquote data-quote="MGibster" data-source="post: 8462360" data-attributes="member: 4534"><p>I thought it astounding a few years back when people complained about a Wolfenstein game being too "political" because the Nazis were the bad guys. </p><p></p><p></p><p>Warhammer 40k is notable for being one of the few science fiction settings I know of where fans almost universally say they wouldn't want to live there. Even a notable fascist sympathizer who covers 40k on Youtube said he wouldn't want to live in the setting. </p><p></p><p>Back when 40k was known as Rogue Trader back in 1987, the lore, or fluff as we used to call it, simply existed in order to give us a thin veneer of reason for why my little metal figures were trying to murder your little metal figures. Nobody at Games Workshop had any inkling that the company and setting would not only dominate their industry but also branch out to having its own line of fiction, computer games, comic books, etc., etc. And the big problem is that what works as a reason for why our armies are fighting doesn't translate very well when you delve too deeply into the world building. </p><p></p><p>And don't get me wrong, one of the things I like most about Warhammer 40k is that it's patently ridiculous. I enjoy reading a bit of the fluff in the game books but I'm not too keen on their novels. But if you're just looking at the setting from the surface, it's very easy to walk away thinking the Space Marines are the good guys. It's very easy to miss that the Space Marines are child soldiers taken from their homes at an early age, brainwashed, and sent to fight an enemy until the day they die.</p></blockquote><p></p>
[QUOTE="MGibster, post: 8462360, member: 4534"] I thought it astounding a few years back when people complained about a Wolfenstein game being too "political" because the Nazis were the bad guys. Warhammer 40k is notable for being one of the few science fiction settings I know of where fans almost universally say they wouldn't want to live there. Even a notable fascist sympathizer who covers 40k on Youtube said he wouldn't want to live in the setting. Back when 40k was known as Rogue Trader back in 1987, the lore, or fluff as we used to call it, simply existed in order to give us a thin veneer of reason for why my little metal figures were trying to murder your little metal figures. Nobody at Games Workshop had any inkling that the company and setting would not only dominate their industry but also branch out to having its own line of fiction, computer games, comic books, etc., etc. And the big problem is that what works as a reason for why our armies are fighting doesn't translate very well when you delve too deeply into the world building. And don't get me wrong, one of the things I like most about Warhammer 40k is that it's patently ridiculous. I enjoy reading a bit of the fluff in the game books but I'm not too keen on their novels. But if you're just looking at the setting from the surface, it's very easy to walk away thinking the Space Marines are the good guys. It's very easy to miss that the Space Marines are child soldiers taken from their homes at an early age, brainwashed, and sent to fight an enemy until the day they die. [/QUOTE]
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