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Games Workshop notes that space fascism would be bad
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<blockquote data-quote="MGibster" data-source="post: 8464929" data-attributes="member: 4534"><p>Like Warhammer Fantasy, there's no reason for GW to make any bold changes to 40k until sales slip to the point where the line appears to be dying. It's entirely possible that what bothers some of their current audience today won't bother them so much 5-10 years from now. I'm kind of an outlier in that I don't really care all that much about the lore outside of having some thin justification for my my Imperial Knights are trying to stomp those Tau jerks' guts into the ground. (I was pretty much the same way with BattleTech, Warzone, and other such games as well.) I'm primarily interested in playing the game and modeling with the only lore I consume coming from some of the game books themselves and Youtube. </p><p></p><p>And quite frankly, I can't blame GW for being hesitant to make too many changes too quickly even in the face of changing opinions. Remember MC Hammer? When gangsta rap became more mainstream, he dropped the MC from his name and going by Hammer changed his image into that of a hardcore rapper. But we all remembered he wore parachute pants, he had a Saturday morning cartoon, had a song about praying, and for Pete's sake he had a video for the <em>Addams Family Values </em>movie so nobody in their right mind bought his new tough guy image. MC Hammer was talented and he was entertaining enough, he may have been able to weather the storm for a few years before re-establishing contact with his audience. He sure as hell couldn't do that once he became a laughing stock. </p><p></p><p>New Coke has been jokingly mentioned earlier, and I think the lesson from that debacle is that any company considering changing their core product had better tread lightly. You run a very serious risk of alienating your customers. And, really, I'm pretty much fine with the way Space Marines and Tau currently are. Though I wish the xenos got more support in the form of rules and models.</p></blockquote><p></p>
[QUOTE="MGibster, post: 8464929, member: 4534"] Like Warhammer Fantasy, there's no reason for GW to make any bold changes to 40k until sales slip to the point where the line appears to be dying. It's entirely possible that what bothers some of their current audience today won't bother them so much 5-10 years from now. I'm kind of an outlier in that I don't really care all that much about the lore outside of having some thin justification for my my Imperial Knights are trying to stomp those Tau jerks' guts into the ground. (I was pretty much the same way with BattleTech, Warzone, and other such games as well.) I'm primarily interested in playing the game and modeling with the only lore I consume coming from some of the game books themselves and Youtube. And quite frankly, I can't blame GW for being hesitant to make too many changes too quickly even in the face of changing opinions. Remember MC Hammer? When gangsta rap became more mainstream, he dropped the MC from his name and going by Hammer changed his image into that of a hardcore rapper. But we all remembered he wore parachute pants, he had a Saturday morning cartoon, had a song about praying, and for Pete's sake he had a video for the [I]Addams Family Values [/I]movie so nobody in their right mind bought his new tough guy image. MC Hammer was talented and he was entertaining enough, he may have been able to weather the storm for a few years before re-establishing contact with his audience. He sure as hell couldn't do that once he became a laughing stock. New Coke has been jokingly mentioned earlier, and I think the lesson from that debacle is that any company considering changing their core product had better tread lightly. You run a very serious risk of alienating your customers. And, really, I'm pretty much fine with the way Space Marines and Tau currently are. Though I wish the xenos got more support in the form of rules and models. [/QUOTE]
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