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<blockquote data-quote="ccs" data-source="post: 8295074" data-attributes="member: 6803664"><p>Ars Magica.</p><p>This one I never got to play until 2014. I like the setting & concept of play. The people I played with when it was "new" though would never have given it a chance.</p><p> Unfortunately the game I was finally in (as a player) largely ignored the setting, completely ignored the play style of rotating GMs & different types of characters/roles, and had several players who pretty much tried to avoid learning the magic system (hard when you're supposed to be a wizard).</p><p>It ran like a crapy, more complex, more limited, version of D&D.</p><p>And then they all complained that this game sucked....</p><p>I'm still waiting to actually play a real Ars game.</p><p></p><p>Metamorphosis Alpha.</p><p>Ive almost always known about this one. But as a kid had no access to it.</p><p>A few years ago I picked up the deluxe cover reprint at GC.</p><p>If I'd had this as a kid? We'd have played it & had alot of fun. Sadly it's not to the current groups tastes.</p><p>I doubt I'll ever get to play it.</p><p></p><p>Gamma World.</p><p>In the mid-late 80s we had a copy of this (forget wich edition).</p><p>Sadly the group of that time never got much beyond creating weird mutant characters & pitting them against each other in pvp style combat. Campaign wise just a few short dungeon crawls vs some robots.</p><p>Then a few years ago a guy at the shop ran a GW game. It was such garbage (his fault) that it alienated people from trying it again.</p><p>So like Ars I'm still waiting to play a real Gamma World game.</p></blockquote><p></p>
[QUOTE="ccs, post: 8295074, member: 6803664"] Ars Magica. This one I never got to play until 2014. I like the setting & concept of play. The people I played with when it was "new" though would never have given it a chance. Unfortunately the game I was finally in (as a player) largely ignored the setting, completely ignored the play style of rotating GMs & different types of characters/roles, and had several players who pretty much tried to avoid learning the magic system (hard when you're supposed to be a wizard). It ran like a crapy, more complex, more limited, version of D&D. And then they all complained that this game sucked.... I'm still waiting to actually play a real Ars game. Metamorphosis Alpha. Ive almost always known about this one. But as a kid had no access to it. A few years ago I picked up the deluxe cover reprint at GC. If I'd had this as a kid? We'd have played it & had alot of fun. Sadly it's not to the current groups tastes. I doubt I'll ever get to play it. Gamma World. In the mid-late 80s we had a copy of this (forget wich edition). Sadly the group of that time never got much beyond creating weird mutant characters & pitting them against each other in pvp style combat. Campaign wise just a few short dungeon crawls vs some robots. Then a few years ago a guy at the shop ran a GW game. It was such garbage (his fault) that it alienated people from trying it again. So like Ars I'm still waiting to play a real Gamma World game. [/QUOTE]
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