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<blockquote data-quote="Elvish Lore" data-source="post: 9674199" data-attributes="member: 48873"><p>I have like... 3 different rpg groups because each has their preferences that have been strongly stated before.</p><p></p><p>My long-time friend group hates anything non-sim or non-combat oriented. So I can't run anything like PbtA or Blades in the Dark or Daggerheart because all that is cringe for them and if it's not about combat effectiveness why are we even bother playing it? 'Feelings?? yuck, why would we address that at all??' For them it's all Pathfinder 2e or Gurps, etc. They're fun dudes but they're mostly all Gen X or older millennials who struggle to consider the entire other side of rpgs which deals with story-making outside of combat. I mostly play with these guys and have given up trying to push them to look at other types of rpgs.</p><p></p><p>I have another group, also long time friends, who are great and are open with trying everything, but I've been gaming with them so long I kind of know exactly what reactions they'll have to everything I GM for them... and, if I'm honest with myself, a lot of the reason I role-play is for emergent play and the twists and turns that the players bring to our collective story. I want to be surprised as a GM and this group, while I love them, doesn't do that for me anymore. </p><p></p><p>My third group, which I've recently assembled from gamers a generation younger than me (they're all under 30), is 'new' and their preconceptions about rpgs is very different from mine, is refreshing to play with and is willing to try new stuff, and they're a lot of fun in play, having been raised on the 'actorly' approach to rpgs via online actual plays and various indie-rpgs in the past decade. I have to say, I'm looking forward to bringing Daggerheart to the table with them... they're just unfettered by a lot of rpg biases and it's kind of great.</p></blockquote><p></p>
[QUOTE="Elvish Lore, post: 9674199, member: 48873"] I have like... 3 different rpg groups because each has their preferences that have been strongly stated before. My long-time friend group hates anything non-sim or non-combat oriented. So I can't run anything like PbtA or Blades in the Dark or Daggerheart because all that is cringe for them and if it's not about combat effectiveness why are we even bother playing it? 'Feelings?? yuck, why would we address that at all??' For them it's all Pathfinder 2e or Gurps, etc. They're fun dudes but they're mostly all Gen X or older millennials who struggle to consider the entire other side of rpgs which deals with story-making outside of combat. I mostly play with these guys and have given up trying to push them to look at other types of rpgs. I have another group, also long time friends, who are great and are open with trying everything, but I've been gaming with them so long I kind of know exactly what reactions they'll have to everything I GM for them... and, if I'm honest with myself, a lot of the reason I role-play is for emergent play and the twists and turns that the players bring to our collective story. I want to be surprised as a GM and this group, while I love them, doesn't do that for me anymore. My third group, which I've recently assembled from gamers a generation younger than me (they're all under 30), is 'new' and their preconceptions about rpgs is very different from mine, is refreshing to play with and is willing to try new stuff, and they're a lot of fun in play, having been raised on the 'actorly' approach to rpgs via online actual plays and various indie-rpgs in the past decade. I have to say, I'm looking forward to bringing Daggerheart to the table with them... they're just unfettered by a lot of rpg biases and it's kind of great. [/QUOTE]
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