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General Tabletop Discussion
*TTRPGs General
Games You Rarely See Played "Correctly"
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<blockquote data-quote="MNblockhead" data-source="post: 9830079" data-attributes="member: 6796661"><p>You can look at this from the perspective of the designers theme/genre expectations or from a following the RAW. As for the former, there are players who will turn any TTRPG game into slap-stick comedy (or a soap opera, etc.), so I find this to be more of a discussion about table expectations. There are some games I will only run for some players or players who will not be interested in playing in certain games. For most games, it doesn't really matter. If you want to play CoC as a slapstick humor game and the entire table is enjoying it, more power to you. For some games, it may be harder. If your players play Alice is Missing as Who Cares About Alice, I would think that would be a lot harder to pull off satisfactorily. </p><p></p><p>I would expect, however, that most groups decide to play a specific game because they want to at least somewhat engage in the experience it tries to create. Rules on the other hand often change from table to table, campaign to campaign, even session to session. I usually try to play a game RAW for at least a few sessions so that I can experience the game the designers were trying to create before I drop or change things. With crunchier systems that can be difficult. </p><p></p><p>Warhammer Fantasy 4e has a good core set of rules but there are many specific modifiers and exceptions that only arise in specific circumstances. The rules are not well organized and often scattered around and hidden in skill, talent, weapon properties, and creature train descriptions. Then you have additional rules spread across a number of books, some (more infamously the magic system) wholly replace the rules in the core book, in part to fix confusion and issues with the core rules. I doubt many tables are fully adhering to the RAW even if they just stuck with the core book.</p></blockquote><p></p>
[QUOTE="MNblockhead, post: 9830079, member: 6796661"] You can look at this from the perspective of the designers theme/genre expectations or from a following the RAW. As for the former, there are players who will turn any TTRPG game into slap-stick comedy (or a soap opera, etc.), so I find this to be more of a discussion about table expectations. There are some games I will only run for some players or players who will not be interested in playing in certain games. For most games, it doesn't really matter. If you want to play CoC as a slapstick humor game and the entire table is enjoying it, more power to you. For some games, it may be harder. If your players play Alice is Missing as Who Cares About Alice, I would think that would be a lot harder to pull off satisfactorily. I would expect, however, that most groups decide to play a specific game because they want to at least somewhat engage in the experience it tries to create. Rules on the other hand often change from table to table, campaign to campaign, even session to session. I usually try to play a game RAW for at least a few sessions so that I can experience the game the designers were trying to create before I drop or change things. With crunchier systems that can be difficult. Warhammer Fantasy 4e has a good core set of rules but there are many specific modifiers and exceptions that only arise in specific circumstances. The rules are not well organized and often scattered around and hidden in skill, talent, weapon properties, and creature train descriptions. Then you have additional rules spread across a number of books, some (more infamously the magic system) wholly replace the rules in the core book, in part to fix confusion and issues with the core rules. I doubt many tables are fully adhering to the RAW even if they just stuck with the core book. [/QUOTE]
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