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Games you thought you'd like and hated and games you thought you'd hate and liked
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<blockquote data-quote="Greg K" data-source="post: 4058198" data-attributes="member: 5038"><p><strong>Games I thought I would like but hated</strong></p><p>- DC Universe RPG (WEG): The game looked pretty good up until I saw the movement and lifting rules. Look on a chart and find a column. Then roll your skill dice, add successes, and look on the chart to find out how fast you moved or how much you lifted. Only the columns left huge gaps between one another and the results within the columns were broken down more than they needed to be.</p><p></p><p>- Marvel Super Heroes RPG: UGH! Popularity as Presence. The sum of physical stats as hit points. There needed to be twice as many ranks from Remarkable to Unearthly. And, then there was relying on the Marvel Handbooks for strength scores and some wonky mechanics that just didn't duplicate the source material. Plus, for strength, it relied on the horrible ratings from the Marvel Universe Handbooks.</p><p></p><p>- Marvel Universe RPG: Too many things I disliked. I hated the stones. Second, as with the Marvel Superhero RPG, there were not enough variation between rankings. Third, strength ratings relied on the Marvel Encyclopedias which had less variation than the Marvel Handbooks. There was even more I disliked, but I think I have listed enough.</p><p></p><p>- Star Wars RPG (WEG). I'm still not sure why I don't like the game.</p><p></p><p>- Star Wars d20: I like Star Wars, but I realized I do not like DND style d20 classes and hit points per level for recreating characters from novels, movies, etc. On the otherhand, I did like the skill and feat force mechanics.</p><p></p><p>- Iron Heroes: It had Mike Mearl's name and I liked the Book of Iron Might as well as Mike's previous work for several third parties (i.e., AEG, Fantasy Flight Games, Mongoose). However, I hated the classes, the skill system, and the token use while magic needed more work.</p></blockquote><p></p>
[QUOTE="Greg K, post: 4058198, member: 5038"] [b]Games I thought I would like but hated[/b] - DC Universe RPG (WEG): The game looked pretty good up until I saw the movement and lifting rules. Look on a chart and find a column. Then roll your skill dice, add successes, and look on the chart to find out how fast you moved or how much you lifted. Only the columns left huge gaps between one another and the results within the columns were broken down more than they needed to be. - Marvel Super Heroes RPG: UGH! Popularity as Presence. The sum of physical stats as hit points. There needed to be twice as many ranks from Remarkable to Unearthly. And, then there was relying on the Marvel Handbooks for strength scores and some wonky mechanics that just didn't duplicate the source material. Plus, for strength, it relied on the horrible ratings from the Marvel Universe Handbooks. - Marvel Universe RPG: Too many things I disliked. I hated the stones. Second, as with the Marvel Superhero RPG, there were not enough variation between rankings. Third, strength ratings relied on the Marvel Encyclopedias which had less variation than the Marvel Handbooks. There was even more I disliked, but I think I have listed enough. - Star Wars RPG (WEG). I'm still not sure why I don't like the game. - Star Wars d20: I like Star Wars, but I realized I do not like DND style d20 classes and hit points per level for recreating characters from novels, movies, etc. On the otherhand, I did like the skill and feat force mechanics. - Iron Heroes: It had Mike Mearl's name and I liked the Book of Iron Might as well as Mike's previous work for several third parties (i.e., AEG, Fantasy Flight Games, Mongoose). However, I hated the classes, the skill system, and the token use while magic needed more work. [/QUOTE]
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