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<blockquote data-quote="Lord Rasputin" data-source="post: 2761321" data-attributes="member: 8410"><p>Anything Palladium. I really liked playing TMNT in high school, as it had a fun mutation system, but otherwise, the rules were awful. I've never seen a game system so blatantly encourage munchkinism -- I was regarded as odd in my group for making a pilot character and not taking a bazillion physical skills, and even my character had Speed 43. And the guy who runs the company is really stuck on himself.</p><p></p><p>World of Darkness. The tortured angst turned me off from the get-go. I am no longer 16.</p><p></p><p>Hero System. Anyone who knows me knows that I am a huge GURPS fan, that I put it head-and-shoulders over any other RPG ever written. And knowing that, most are surprised to find that my disdain for Hero is not founded in partianship, but my dislike of its inflexiblity. For a universal system, Hero sure has a bunch of extra subsystems built into it. And the fine differences between Perks, Powers, Talents ... give it up. And it's too point-anal for a 15-year player of GURPS.</p><p></p><p>Speaking of the greatest RPG ever ...</p><p></p><p>Uh, there was only one GURPS book about Robin Hood, and frankly, it wasn't good enough to make a sequel. (It had crap like an outer space version of Robin Hood, a 17th century Scotland version of Robin Hood, Cyber-Robin ... you get the point.) I know you're referring to its decision to make extra supplements for Traveller and Transhuman Space and WWII, but Traveller is a license that had a million supplements and many fans, having Transhuman Space supplements is no different than having Forgotten Realms supplements, and WWII ... you got me there, and SJG had to terminate the line due to poor sales of its ungodly narrow-focused supplements.</p></blockquote><p></p>
[QUOTE="Lord Rasputin, post: 2761321, member: 8410"] Anything Palladium. I really liked playing TMNT in high school, as it had a fun mutation system, but otherwise, the rules were awful. I've never seen a game system so blatantly encourage munchkinism -- I was regarded as odd in my group for making a pilot character and not taking a bazillion physical skills, and even my character had Speed 43. And the guy who runs the company is really stuck on himself. World of Darkness. The tortured angst turned me off from the get-go. I am no longer 16. Hero System. Anyone who knows me knows that I am a huge GURPS fan, that I put it head-and-shoulders over any other RPG ever written. And knowing that, most are surprised to find that my disdain for Hero is not founded in partianship, but my dislike of its inflexiblity. For a universal system, Hero sure has a bunch of extra subsystems built into it. And the fine differences between Perks, Powers, Talents ... give it up. And it's too point-anal for a 15-year player of GURPS. Speaking of the greatest RPG ever ... Uh, there was only one GURPS book about Robin Hood, and frankly, it wasn't good enough to make a sequel. (It had crap like an outer space version of Robin Hood, a 17th century Scotland version of Robin Hood, Cyber-Robin ... you get the point.) I know you're referring to its decision to make extra supplements for Traveller and Transhuman Space and WWII, but Traveller is a license that had a million supplements and many fans, having Transhuman Space supplements is no different than having Forgotten Realms supplements, and WWII ... you got me there, and SJG had to terminate the line due to poor sales of its ungodly narrow-focused supplements. [/QUOTE]
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