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<blockquote data-quote="Gothmog" data-source="post: 2761398" data-attributes="member: 317"><p>Yep, I've played quite a bit of D6 system and D20. They are clunky in different ways.</p><p></p><p>D20 is clunky due to the rules bulge and the extreme (sometimes excrucating) detail that must be taken to prep a game. I've gotten to the point I'll play D20, but I won't run it again until I've had some time to detox.</p><p></p><p>D6 is clunky not due to complexity, but due to mathematical probabilities and how it runs in play. It gives even wonkier results than many dice pool systems I've played in, largely due to the wild die. A 1 in 6 chance of extreme success or 1 in 6 of failure is WAY too high of odds and variability in the system. As a player, I found it hard to have a decent grasp of my chances of success in the system, and as a result it detracted a lot of the fun from the game to me because of the extreme randomness. Also, D6 Star Wars characters felt like chumps a lot of the time, unless you were a Jedi. In that case the Jedi character did everything and the other players sat back and occasionally contributed a technical skill roll.</p></blockquote><p></p>
[QUOTE="Gothmog, post: 2761398, member: 317"] Yep, I've played quite a bit of D6 system and D20. They are clunky in different ways. D20 is clunky due to the rules bulge and the extreme (sometimes excrucating) detail that must be taken to prep a game. I've gotten to the point I'll play D20, but I won't run it again until I've had some time to detox. D6 is clunky not due to complexity, but due to mathematical probabilities and how it runs in play. It gives even wonkier results than many dice pool systems I've played in, largely due to the wild die. A 1 in 6 chance of extreme success or 1 in 6 of failure is WAY too high of odds and variability in the system. As a player, I found it hard to have a decent grasp of my chances of success in the system, and as a result it detracted a lot of the fun from the game to me because of the extreme randomness. Also, D6 Star Wars characters felt like chumps a lot of the time, unless you were a Jedi. In that case the Jedi character did everything and the other players sat back and occasionally contributed a technical skill roll. [/QUOTE]
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