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Games you were turned off of and why
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<blockquote data-quote="harmyn" data-source="post: 2761450" data-attributes="member: 13511"><p>Not sure you did the Wild Die fully accurately. When a 1 was rolled on the Wild Die it would have one of 3 possible results (depending on importance of the moment and GM fiat). It could simply add 1 to your roll. It could take away the Wild Die and the highest # you rolled. Finally, something spectacular could happen. I always pointed to the movie to show dramatic failure examples. In the original movie Han Solo rolled a "1" on his Wild Die to bluff the storm troopers in the Death Star tunnel. He succeeded on the roll but got the "1". They turn and flee thinking they are outnumbered by rebel saboteurs but run down a blocked/dead end tunnel forcing them to turn and face our beloved, but lonely at the moment hero. Another would be in the RotJ when Han rolled a "1" to sneak up on the Scout Troopers. They get away. Great chase scene ensues, meet the Ewoks, the Empire's fate is sealed as the ewoks saved the rebels. </p><p></p><p>But I freely admit the Wild Die is not everyone's cup of tea. I just don't think that makes it "clunky". Just a disliked component. Sorry, its just that I loved the game and the characters of my players never felt like they were forced to live in the shadow of the movie heroes. As for Jedi, we did a great Tales of the Jedi campaign that everyone loved. And I would say the characters were well ahead of the curve compared to the Jedi of the newest trilogy. Again though, I freely accept that not everyone enjoys the same games.</p></blockquote><p></p>
[QUOTE="harmyn, post: 2761450, member: 13511"] Not sure you did the Wild Die fully accurately. When a 1 was rolled on the Wild Die it would have one of 3 possible results (depending on importance of the moment and GM fiat). It could simply add 1 to your roll. It could take away the Wild Die and the highest # you rolled. Finally, something spectacular could happen. I always pointed to the movie to show dramatic failure examples. In the original movie Han Solo rolled a "1" on his Wild Die to bluff the storm troopers in the Death Star tunnel. He succeeded on the roll but got the "1". They turn and flee thinking they are outnumbered by rebel saboteurs but run down a blocked/dead end tunnel forcing them to turn and face our beloved, but lonely at the moment hero. Another would be in the RotJ when Han rolled a "1" to sneak up on the Scout Troopers. They get away. Great chase scene ensues, meet the Ewoks, the Empire's fate is sealed as the ewoks saved the rebels. But I freely admit the Wild Die is not everyone's cup of tea. I just don't think that makes it "clunky". Just a disliked component. Sorry, its just that I loved the game and the characters of my players never felt like they were forced to live in the shadow of the movie heroes. As for Jedi, we did a great Tales of the Jedi campaign that everyone loved. And I would say the characters were well ahead of the curve compared to the Jedi of the newest trilogy. Again though, I freely accept that not everyone enjoys the same games. [/QUOTE]
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Games you were turned off of and why
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