Menu
News
All News
Dungeons & Dragons
Level Up: Advanced 5th Edition
Pathfinder
Starfinder
Warhammer
2d20 System
Year Zero Engine
Industry News
Reviews
Dragon Reflections
White Dwarf Reflections
Columns
Weekly Digests
Weekly News Digest
Freebies, Sales & Bundles
RPG Print News
RPG Crowdfunding News
Game Content
ENterplanetary DimENsions
Mythological Figures
Opinion
Worlds of Design
Peregrine's Nest
RPG Evolution
Other Columns
From the Freelancing Frontline
Monster ENcyclopedia
WotC/TSR Alumni Look Back
4 Hours w/RSD (Ryan Dancey)
The Road to 3E (Jonathan Tweet)
Greenwood's Realms (Ed Greenwood)
Drawmij's TSR (Jim Ward)
Community
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions, OSR, & D&D Variants
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Resources
Wiki
Pages
Latest activity
Media
New media
New comments
Search media
Downloads
Latest reviews
Search resources
EN Publishing
Store
EN5ider
Adventures in ZEITGEIST
Awfully Cheerful Engine
What's OLD is NEW
Judge Dredd & The Worlds Of 2000AD
War of the Burning Sky
Level Up: Advanced 5E
Events & Releases
Upcoming Events
Private Events
Featured Events
Socials!
EN Publishing
Twitter
BlueSky
Facebook
Instagram
EN World
BlueSky
YouTube
Facebook
Twitter
Twitch
Podcast
Features
Top 5 RPGs Compiled Charts 2004-Present
Adventure Game Industry Market Research Summary (RPGs) V1.0
Ryan Dancey: Acquiring TSR
Q&A With Gary Gygax
D&D Rules FAQs
TSR, WotC, & Paizo: A Comparative History
D&D Pronunciation Guide
Million Dollar TTRPG Kickstarters
Tabletop RPG Podcast Hall of Fame
Eric Noah's Unofficial D&D 3rd Edition News
D&D in the Mainstream
D&D & RPG History
About Morrus
Log in
Register
What's new
Search
Search
Search titles only
By:
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions, OSR, & D&D Variants
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Menu
Log in
Register
Install the app
Install
Upgrade your account to a Community Supporter account and remove most of the site ads.
Community
General Tabletop Discussion
*TTRPGs General
Games you were turned off of and why
JavaScript is disabled. For a better experience, please enable JavaScript in your browser before proceeding.
You are using an out of date browser. It may not display this or other websites correctly.
You should upgrade or use an
alternative browser
.
Reply to thread
Message
<blockquote data-quote="Dannyalcatraz" data-source="post: 2761497" data-attributes="member: 19675"><p>There are lots of minor games that turned me off- I won't bother to list them here.</p><p></p><p>But the 3 MAJOR games that turned me off are M:TG, GURPS, and the White Wolf line.</p><p></p><p>First, M:TG...I love this game (HUH?)</p><p></p><p>I played it from the days of the Alpha release up until 6th Edition. I got turned off by the increasingly idiotic rules changes on how powers worked, banning cards that weren't broken (but were part of a broken combo), and most annoyingly, the continued introduction of cards that were<em> immediately</em> recognizable as broken.</p><p></p><p>I still play, but I don't buy cards anymore, and I don't compete in tourneys, either.</p><p></p><p>GURPS. Despite claiming to be a <strong>G</strong>eneric <strong>U</strong>niversal <strong>R</strong>ole <strong>P</strong>laying <strong>S</strong>ystem, I found it not to be Generic nor Universal. I played in an Austin game group that played a lot of different RPGs including a lot of GURPS because a couple of the guys in the group were regular SJG playtesters.</p><p></p><p>Every time we tried a new GURPS campaign, we had to deal with new, setting-specific rules variants- some were quite fundamental shifts. Some abilities were also ridiculously underpowered or overpowered. I remember trying to play a telekinetic PC. He was expensive AND ineffective under the basic GURPS rules. If I had been able to use GURPS Supers (or whatever it was) he would have been more in line with the power of the other PCs in the group...but that supplement wasn't available for the setting.</p><p></p><p>I understand that 4th Ed has improved greatly upon the previous editions of the game, but, at this point, I'm not touching it unless someone asks me to play.</p><p></p><p>White Wolf...I love the games themselves- good flavor with an acceptible system. Why do I hate the line? Because they don't integrate their products. We tried mixing Mages with Werewolves and Vampires...it just didn't work.</p><p></p><p>The new editions may be more compatible with each other, but I'm not spending my dollars to find out.</p></blockquote><p></p>
[QUOTE="Dannyalcatraz, post: 2761497, member: 19675"] There are lots of minor games that turned me off- I won't bother to list them here. But the 3 MAJOR games that turned me off are M:TG, GURPS, and the White Wolf line. First, M:TG...I love this game (HUH?) I played it from the days of the Alpha release up until 6th Edition. I got turned off by the increasingly idiotic rules changes on how powers worked, banning cards that weren't broken (but were part of a broken combo), and most annoyingly, the continued introduction of cards that were[I] immediately[/I] recognizable as broken. I still play, but I don't buy cards anymore, and I don't compete in tourneys, either. GURPS. Despite claiming to be a [B]G[/B]eneric [B]U[/B]niversal [B]R[/B]ole [B]P[/B]laying [B]S[/B]ystem, I found it not to be Generic nor Universal. I played in an Austin game group that played a lot of different RPGs including a lot of GURPS because a couple of the guys in the group were regular SJG playtesters. Every time we tried a new GURPS campaign, we had to deal with new, setting-specific rules variants- some were quite fundamental shifts. Some abilities were also ridiculously underpowered or overpowered. I remember trying to play a telekinetic PC. He was expensive AND ineffective under the basic GURPS rules. If I had been able to use GURPS Supers (or whatever it was) he would have been more in line with the power of the other PCs in the group...but that supplement wasn't available for the setting. I understand that 4th Ed has improved greatly upon the previous editions of the game, but, at this point, I'm not touching it unless someone asks me to play. White Wolf...I love the games themselves- good flavor with an acceptible system. Why do I hate the line? Because they don't integrate their products. We tried mixing Mages with Werewolves and Vampires...it just didn't work. The new editions may be more compatible with each other, but I'm not spending my dollars to find out. [/QUOTE]
Insert quotes…
Verification
Post reply
Community
General Tabletop Discussion
*TTRPGs General
Games you were turned off of and why
Top